12,486
edits
Changes
Magic
,no edit summary
While a powerful man might accidentally use magic without spells, it's more of opening a tap of energy to rush forward from the etheral plane, and the "spell" is as likely to kill him as doing anything else. Organised spells can be very intricate and specific or used for general chaos, depending on the intended effect. More complex spells will not necessarily require a lot more Mana, but they generally do.
==Types of Magic==
There are several types of magic, which depends on what type of source is used. It's unknown exactly how it works, but it's likely to come from a representation of a power in the etheral plane, and that is where you channel it from. The bits and pieces of a spell can therefore be channelled as Holy magic, Primal magic or Elemental magic, for example.
'''Types of Magic:'''
* '''Holy magic''' - Magic channelled from the [[High Heavens]]. A person must be granted this ability. Used mainly to battle the [[Undead]] and other [[demonic]] forces. Elemental magic can sometimes be channelled through the Holy force.
** holy incantations
** Auras
** Can use some elemental effects through it
** essence of life
* '''Primal magic''' - Magic channelled from inside the body. Used mainly to allow the body to accomplish feats that are otherwise impossible. Can also be used to [[curse]] a target.
* '''Arcane magic''' - A group name for magic, but also the most advanced and powerful incantations. Can be used to manipulate the flow of time, and is considered highly volatile and dangerous.
* '''Elemental magic''' - "Standard" type of magic. Can be very forceful and full of power.
** Electric - It's easy to transform [[Mana]] into electricity, but hard to control. Used for casting bolts of lightning on foes, move objects, teleport or create a damage-absorbing shield.
** Fire - It's relatively easy to form Mana into a flame, and to control it into a form, like a bolt, stream ball or wall. Used almost exclusively in a destructive manner.
** Cold - Drawing all heat out of a small area to create ice or frost. Used for damaging and chilling any would-be enemy of the [[sorcerer]]. Not as destructive as Fire or Electric magic, it can be more useful as a personal defence, or subduing an enemy.
* '''Natural magic''' - Using nature itself to channel magic energy. Nature spells are often more "primal" in nature than Elemental spells, and involves specific aspects of nature, or nature's spirits. Very different from other forms of magic, but can channel some elemental effects through it.
* '''Demonic magic''' - Magic channelled from the [[Burning Hells]]. Very corrupting and unreliable, but also has great raw power. Can summon demonic entities or bring forth destructive powers. Can be obtained through just accessing demonic energies as a skilled sorcerer, or through a pact with a [[demon]] of some power.
* '''Spiritual energies''' - Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power.
Being attuned to nature is completely different from other sources of magic.
Through Talking to animals, plants and the weather (spirits of nature). command fire, earth, and the winds. empathy. language of the Natural spirits. spirit animals, sentient vines, and minor spirits of Nature
==The corrupting force of Magic==
Magic = corrupting. More about power than magic?
Druids call traditional magic Dubhdroiacht