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[[File:Arcane-weapon1.jpg|left|frame|Arcane weapon and crit graphic.]]
Arcane damage is chiefly dealt by one of the types of [[Wizard skills]] including [[Magic Missile]], [[Arcane Orb]], [[Disintegrate]], [[Arcane Torrentdamage]]in Diablo III. It is purple in appearance, and [[Energy Twister]]. Other spells (for the Wizard and other classes) may also gain or become corpses of monsters that die from Arcane damage glow with the aid of [[runestone]]sa purple light.
During development [[Critical hits]] scored with Arcane damage would "[[silence]]" enemy targets. (Silenced targets can not cast , preventing mages from casting some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.) This effect was removed along with all other elemental debuffs except for cold during later testing.
[[File:Arcane-corpses1.jpg|thumb|400px|Arcane corpses glow purple.]]
<blockquoteblue><font color="#FFFFFF">any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon</font><br>Damage types will likely change some but are currently [[Physical]Physica], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
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<font color="#FFFFFF">Whats the difference between poison and disease damage?—WickedBubba</font><br>
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
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<font color="#FFFFFF">Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug</font><br>Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquoteblue>