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Fury
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[[Image:New Fury.JPG|frame|The Fury orb for the Barbarian, as seen in Blizzcast episode 8.]]
'''Fury''' is a [[Resource Poolresource pool]] that [[Barbarian]]s have in place of [[Mana]]to activate powerful [[skill]]s. ==Diablo III Fury==This feature was introduced in the Blizzcon (October [[BlizzCon 2008) ]] demo build, and is not present in the gameplay footage from the [[WWI (June 2008) ]] when the [[Barbarian ]] made his debut.
Fury is built up during combat; successfully hitting enemies fills up the Barbarian's Fury bulb, enabling him to use [[Barbarian Skills|his most Powerful Skills]], most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle.
==Hands on Report==
The most detailed report yet filed on Fury comes from a [http://www.diii.net/blog/comments/barbarian-game-play-and-skill-tree-discussion/ BlizzCon Barbarian gameplay report by Flux], posted on [http://www.diii.net/ Diii.net]. A quote:
::My Barbarian had about 100 Fury is the new manaat level 7 or 8, but only (so far) for Barbarians. Fury replaces manaand while I didn’t get to experiment with it that persistently, but unlike I could see enough to like the old blue bulb, it does not fill up when not in useconcept. Barbarians have zero Fury The Barbarian is designed to start withbe a [[melee]] battling character. He gets all sorts of bonuses while in combat, and many of his [[skill]]s only build it up during combat, trigger when they land successful strikes to their enemieshe scores [[critical hit]]s. As soon as the Barb is not fightingWith that design goal, the fact that he has to fight to build up Fury starts to drain away, and it seeps out quite quickly. I frequently filled my has to expend Fury bulb completely during a fightto use most of his skills, paused to pick up is only natural. It looks like an item or twoexpert Barbarian player will be most at home when surrounded by enemies, then ran and will have to find more monsters, learn to cycle quickly through a variety of attack skills and war cry-style buffs to stay alive and arrived just as my Fury went down able to nothingsmash his enemies.
::My Barbarian had about The only big Fury expenditure available in the BlizzCon build was [[Battle Rage]], a wary cry that boosted the Barbarian’s damage by 100 Fury at level 7 or 8%, increased critical damage by 30%, and while I didn’t get to experiment lasted for 15 seconds (with one point in it that persistently, I could see enough to like which was all the concept. The Barbarian is designed BlizzCon build allowed to be a melee battling characteractive skills). He gets all sorts That was half, or more, of bonuses while in my total [fury], but I never minded spending it. The combatimprovements were substantial, and many since Fury faded away so quickly, I had a constant feeling of his skills only trigger when he scores critical hits"use it or lose it. With that design goal, the fact that he has to fight to build up " Whenever I finished a battle with a full Furybulb, and has I tried to expend Fury remember to use most of his skillscast this war cry, is only natural. It looks like an expert Barbarian player will since the precious juice would all be most at home when surrounded gone by enemies, and will have the time I got to learn to cycle quickly through a variety of attack skills and war cry-style buffs to stay alive and able to smash his enemiesthe next battle anyway.
==Fury-Based Skills==
While few of the Barbarian's combat skills were tied to Fury (or had Fury costs) as of the Blizzcon [[BlizzCon 2008]] build (October 2008), a variety of passive skills effect or modify Fury in various ways. A partial list:
* [[Berserker_Skill_Tree#Bad_Temper|Bad Temper]] slows the rate of Fury drain.
==Fury Gameplay Issues==
Though we've not seen that much official information yet about Fury, and how this property functions is sure to change during development, some insight into the [[Barbarian]]'s designed play style can be gleaned from analysing how Fury works and reading over the [[Barbarian Skills]].
Ironically, Fury might enable skills to be more powerful. If some of the biggest Barbarian skills cost a lot of Fury, that would effectively limit how frequently they could be cast. This would mean the D3 Team could make those skills massively destructive, compared to a skill that could be used all the time and would be overpowered if it were too strong.
However Fury is handled, it seems sure to spur major changes to the play style of the Barbarian, from the versions of the character most fans knew in Diablo II.
==Fury Questions==
Few particulars are yet known about Fury. How is the maximum value determined? Is there equipment that will boost the total, or cause it to drain more slowly or fill more rapidly? Are there potions [[potion]]s that will fill the Fury bulb? Does the [[Barbarian ]] gain Fury when he or a party member collects a [[Mana Globe]]?
Lots of active skills don't currently list a Fury cost; are those skills going to be free to cast in the final game, or is their non-cost status more about the game's documentation being far from complete?
These and many other questions were discussed in a recent [http://www.diii.net/blog/comments/on-the-drawing-board-7-the-barbarians-fury/ On the Drawing Board article] about Fury. See it for much more on this issue.
==The Fury Meter==
[[Image:Fury-bulb1.jpg|frame|Fury meter, with zero charge.]]
The visual representation of how much (or little) Fury a Barbarian has accumulated has undergone numerous changes during the development cycle. As of April 2009 the [[mana]]-like Fury bulb was gone, and a three-level, traffic light type system was in, with all new graphics. The evolution of this graphical change was discussed during Blizzcast BlizzCast #8, in March 2009. [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies]
::'''[[Bashiok]]:''' You’re You're both working on a system which is the barbarian’s fury system. [How it's represented has] changed quite a bit. Can you guys go over how UI and effects are coming together to create the new fury system?
::'''[[Mike Nicholson|Mike]]:''' Yeah well it’s always an, again, an [[Iterative]] process right, and one of the problems we had with one of the systems we had tried out was – it worked – but from a peripheral vision you couldn’t see what was going on. We wanted to be very clear and very bold about what was being done, so traditionally what happens is design will come to me and we’ll talk about what are the goals we need to accomplish. And then I’ll do some mockups and then I take it over to Julian and hope he can make those mockups look far better than my mockups.
There are not yet any gameplay movies showing Fury in use. In the WWI debut movie from June 2008, the Barbarian had mana, since the bulb was blue and could be seen refilling when no skills were in use. Fury wasn't added into the game until later in 2008, and the Blizzcon gameplay movie was shot from a Wizard's PoV.
Besides the Blizzcon BlizzCon report cited above, Fury was discussed in great depth [http://www.diii.net/blog/comments/on-the-drawing-board-7-the-barbarians-fury/ in this article], and it's a regular topic of conversation in [http://forums.diii.net/forumdisplay.php?f=132 the Barbarian forum]. ==References==* [http://www.diii.net/blog/comments/barbarian-game-play-and-skill-tree-discussion/ BlizzCon Barbarian gameplay report by Flux]* [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies BlizzCast #8]* [http://www.diii.net/blog/comments/on-the-drawing-board-7-the-barbarians-fury/ On the Drawing Board 7 - The Barbarian's Fury]