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Cooldown

798 bytes added, 12:56, 7 August 2009
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In terms of video games, a cooldown '''Cooldown''' is a set length of reload the time implemented to prevent spamming of it takes from casting a spell or ability. This cooldown is used mostly on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when drinking a potion until a player spams that new spellcan be cast, or a new potion consumed.
In some cases==Cooldown versus Cast Time==It's part of the game to prevent a player from doing too much at once just because he or she presses the mouse button. It's usually part of the design, so that powerful spells have a longer cooldown replaces casting , and can't be used repeatedly. Sometimes a spell or ability have a long cooldown because it has a short [[cast time]]. These two are often balanced against each other. The advantage of a long cooldown over a long cast time allowing you to is that a player can still run around and use other spells or abilities while you await waiting for the powerful more spell's cooldown to reloadrun out.
A cooldown is not bound to only spells or abilities. In [[Diablo 3]], [[Potion|Healing Potion]]s will have a cooldown to prevent players from spamming heals like in its predecessor.
 
 
==Global Cooldown==
There is in some games also something called a "global cooldown", which will affect all spells, skills and items. It's a measure making it easier to balance the game, limiting the number of things a player can do at once. All skills are not necessarily affected by global cooldown, or causes it.
 
 
==History==
Cooldowns were originally set primarily on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.
 
 
[[Category:reference]]
[[category:skills]]
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