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Fury
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A few weeks after this broadcast Bashiok revealed [http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/] that Fury expenditure will be in denominations of 1, 2 or 3 orbs, never a partial orb.
==BlizzCon 2009==
During the BlizzCon 2009 Diablo 3 panel on August 21st, Jay Wilson "The Mad Overseer" showed off new improvements and iterations on the Fury system, as they felt it wasn't at the same gameplay pace that Diablo games usually were. Since Diablo games are fast paced, the old fury system didn't work well, as it was taken from the Warrior class in World of Warcraft (to some degree), and in World of Warcraft, doing damage and taking damage would generate rage for the player, but World of Warcraft is a much slower game than Diablo, so it did not live up to the task. The Diablo 3 team didn't want a barbarian to hit a monster 10 times just so you can use one spell.
[[Image:Furydamage.png|thumb|right|250px|The first idea to change the fury system, which was dropped.]]
They first came up with an idea that, the more Fury you had, the more damage your weapons did. The image on the right shows bottom orb with a bit fury, and "100%" written on it, meaning that, at the moment, the barbarian's weapon does full damage. The upper orb has more fury, and "200%" written on it, meaning that the barbarian's weapons do Twice as much damage. However, this did not fit their needs, as the whole idea of different [[Resource pool]]s, is that each character class plays differently and is interesting, so that when a player chooses a new class, it wont feel the same. This idea was dropped since it didn't change the way that the Barbarian played, at least not enough.
They then came up with the idea of "Endless Fury", (A video was suppose to showcase this, but sadly, it didn't start) to make the barbarian more fast paced. The video was suppose to show the barbarian spamming his skills, because he made the right decisions by attacking the right enemies with the right skills. If the barbarian hits many enemies at once, he generates a lot of fury, thus being able to spam more skills. However, if the Barbarian used a big AoE skill on one monster, he would end up losing alot of fury, taking the barbarian back to step one. This system encourages the barbarian players to think before using skills, as a wrong choice could leave the barbarian skill-less, and make fights much harder to win. This system is what makes the Barbarian feel unique and different.
==World of Warcraft Influence==
* [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies BlizzCast #8]
* [http://www.diii.net/blog/comments/on-the-drawing-board-7-the-barbarians-fury/ On the Drawing Board 7 - The Barbarian's Fury]
* [http://www.youtube.com/watch?v=BQBtkJ97Fbo&feature=related The Diablo 3 panel which deals with Fury issues]