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→Pre-BlizzCon 2009 Conjuring Tree
This skill was the default left click attack at the Blizzcon build, and it worked quite nicely. It was a melee+ spell, hitting anything up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks. Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.
'''[[Spell Speed]]'''
*Passive Skill
*'''Ranks:''' 15
*'''Description:''' Increases the speed of your magic missile projectiles.
** '''Rank 1:''' Increases speed by 8%.
** '''Rank 2:''' Increases speed by 16%.
** '''Rank 3:''' Increases speed by 24%.
'''[[Damage Resistance]]'''
* Passive Skill
*'''Ranks:''' 15
* '''Description:''' Increases armor and resistances.
** '''Rank 1:''' Increases armor by X% and all resistances by Y%.
** '''Rank 2:''' Increases armor by 10% and all resistances by 8%.
** '''Rank 3:''' Increase armor by 15% and all resistances by 12%.
This seems like a tremendously powerful passive, if the increase per skill point remains constant.
'''[[Weapon Mastery]]'''
* Passive Skill
*'''Ranks:''' 15
*'''Description:''' Increases physical damage done by all weapons by 15.
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on his spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?
Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
This would've been useful in Diablo 2, what with all the "unique" builds, including the melee sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless.
===Tier II Skills===
'''[[Stone Skin]]]''
* Active Skill
*'''Rank:''' 0/1
*'''Description:''' Shield yourself with rock and stone absorbing 30 damage.
*'''Duration:''' 8 seconds
*'''Mana cost:''' 12
*'''Cooldown:''' 15 seconds
One of the many shielding skills, all of different types, the Wizard has at her possession.
'''[[Mirror Image]]'''
[[Image:Wiz-mirror-image1.jpg|thumb|Reinforcements!]]
Note that the D3 Team has said they’re going to leave mana as a resource for the Witch Doctor, but will be implementing something else for the Wizard and Monk. Presumably the Monk’s will be something along the lines of the Barbarian’s Fury, but speculation is running rampant about what the Wizard’s might be. (Presumably whatever they switch to from mana will also benefit from health globes, re: skills like this one.)
'''[[Conjured Armor]]'''
* Passive Skill
* '''Description:''' Magical armor surrounds the wizard increasing block chance by 2%.
*'''Rank:''' 0/15
'''[[Conjured Health]]'''
* Passive Skill
* '''Description:''' Increases total health by 8% and the health of your conjured images by 12%.
* '''Rank:''' 0/15
'''[[Duplicate Conjuring]]'''
* Passive Skill
* '''Description:''' Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''
*'''Rank:''' 0/15
A number of the passives in D3 boost two or three other skills, but not every skill in the skill tree. It's an interesting way to add more variety and specialization to the game.
One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
==Pre-BlizzCon 2009 Storm Tree==