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Fanmade:Zealot

5 bytes added, 20:59, 18 December 2009
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===War of the Gods===
Long ago, a war between the forces of heaven and hell was waged over the rulership of Sanctuary. Human '''acolytes''' - ancestors of the zealot order fought on the side of the angels and the forces of heaven. Dark '''heretics''' from the north fought alongside the demons. It was these heretics who would scour the battlefield capturing the essences of the fallen angels in [[Soulstonesoulstone]]s denying them death. The war ended with neither side claiming our world, as the gates between Sanctuary and the greater planes were sealed by a small band of human freedom fighters.
===Discovery of the Soulstones===
A thousand years passed and a party of '''acolytes''' led by '''Shia Koran''' discover discovered a cache of [[Soulstonesoulstone]]s while raiding the derelict stronghold of the dark '''heretics'''. Unaware of the torment endured by the angels over the last millennium, Koran decided to free his trapped masters. Selecting a large Soulstonesoulstone, he opened himself as a channel for the soul to pass through. The being that was once an angel manifested fully within Koran, with chaotic fury clearly etched on its celestial features. Carnage ensued as the acolytes sought to banish the creature with full knowledge that doing so would also destroy their leader. Few acolytes survived the banishment ritual amidst the creature's devastation. '''Augus Moriden''' announced himself the new leader of the acolytes, and selecting a very small Soulstonesoulstone, tentatively attempted to draw a small amount of the angel essence into himself. The resulting form scorched his left arm with an intense white fire and burned his eyes, but with a strong willpower he found he could control the form.
====Soul Skills====
[[Image:Zea-manifest1.jpg|thumb|left|150px|'''Manifest''']]
The '''Soul tree skills''' are drawn from the crystal the [[Zealot]] wears on a chain around his neck. These crystals are actually [[Soulstonesoulstone]]s containing the tortured souls of angels trapped for all eternity. Through training and discipline the [[Zealot]] learns to draw out just enough of the angel's essence to empower himself without being fully possessed by the chaotic being trapped within.
Soul skills can be divided into 4 catagories:
[[Image:Zea-magicalDefence1.jpg|thumb|left|150px|'''Magical Defence''']]
The '''Body tree skills''' are derived from the fact that Zealots are trained under the harshest conditions in the desert wastelands south of [[Lut Gholein]]. The harsh sun, the cruel night and the unpredictable sandstorms are just a few of the daily struggles a lesser man would not expect to survive.
The active body skill skills cost no mana, but often involve running at the enemy which lowers your block chance drastically and cannot be stopped unless you are hit during the sprint. skills that utilize sprint do cost stamina.
Body skills can be divided into 4 catagoriescategories:
*Endurance
** '''Magical Resistance (Passive)''' Each level adds 1 point to fire and cold resistance and .25 to lightning, poison and magic resistance
** '''Dodge (Passive)''' Gives a chance to avoid melee attacks (exactly the same as Amazon)
** '''Sprint Attack''' sprint Sprint at an enemy to deliver a knockback blow. sprint Sprint speed depends on faster run/walk and armour weight. no No mana cost.** '''Blade Mastery (Passive)''' Each level increases attack rating and damage inflicted by swords, daggers and axes. effect Effect is doubled for scimitars, cutlasses, falchions, sabers and other curve bladed swords.
* Tier II Skills
** '''Magical Defence (Passive)''' each Each level reduces damage taken from spells by .5** '''Avoid (Passive)''' Gives a chance to avoid ranged attacks. (exactly the same as Amazon).** '''Blink Strike''' sprint Sprint behind enemy and strike from behind. cannot be blocked and has a chance to open wounds. sprint speed depends on faster run/walk and armour weight. no No mana cost.** '''Parry''' momentarily Momentarily gives an increased chance to block melee attacks, inflicting great damage if the block is successful. Timing this move right before you are hit by an enemy melee attack is essential. no No mana cost.
* Tier III Skills (10 points required in Body Skill Tree)
** '''Endure (Passive)''' Increases defence (which helps makes up for zealot's typical a zealots usual choice of light armour choice.)
** '''Evade (Passive)''' Gives a chance to evade melee and ranged attacks even while running/walking (exactly the same as Amazon)
** '''Lightning Assault''' A very fast combo attack which inflicts bonus lightning damage, has a small amount of knockback, a chance to open wounds and a chance to ignore target defence. The gap is closed with a short sprint every time enemy is knocked back.
** '''Shield Breaker''' A melee attack that does not use sprint, but requires a short period of standing still without being hit before unleashing a single devastating attack which always hits (as long as the enemy hasn't has not moved out of range), ignores target defence and cannot be blocked. no No mana cost.
* Tier IV Skills (15 points required in Body Skill Tree)
** '''Agility (Passive)''' Increases run/walk speed, sprint speed and chance to dodge, avoid and evade
The '''Mind tree skills''' are learned in the [[Lut Gholein]] monastery through years of training. For the most part they are offensive magic spells dealing different types of elemental damage. Some of the more unique mind skills involve the enemy's current mana in the damage calculation, dealing more damage when the target is low on mana and/or has a large maximum mana.
Mind skills can be divided into 4 catagoriescategories:
*Mana Stealing
** '''Mana Burn (Passive)''' Gives your melee attacks a mana steal ability. Higher levels increase mana stolen.
** '''Mana Bolt''' Shoots a bolt which damages enemy's mana instead of health.
** '''Mana Flare''' shoots Shoots 3 bolts that deal magic damage. Inflicts slightly greater damage when enemy is low on mana and/or has a large maximum mana. Higher levels increase number of bolts.
** '''Frost Shards''' Launches several low damage ice bolts
* Tier II Skills
** '''Mana Chain''' A ranged attack which connects the zealot to an enemy, stealing mana over time.
** '''Blood Mana''' A curse which swaps an enemy's mana and health for the duration. (Exactly like the harpies in diiDII)
** '''Mana Blast''' This is THE zealot skill. Inflicts damage that is multiplied by enemies maximum mana minus their current mana. Will still do damage if the enemy has full mana, though it works best against enemies with large mana pools who are currently low on mana. In such a case the damage would likely kill in one hit. Deals magic damage and has a medium area effect.
** '''Sandstorm''' Whips up a sandstorm which surrounds the zealot for a few seconds, giving a chance to deflect ranged attacks and physically damaging enemies that get too close.
* Tier III Skills (10 points required in Mind Skill Tree)
** '''Mana Vortex''' Creates an area of effect at chosen location with mana steal
** '''Mana Share''' expel Expel all your current mana, spreading it evenly between nearby allies.
** '''Fizzle''' Strikes all nearby enemies instantly with mana below 50% dealing massive magic damage. Spell has a 2 second cooldown period. Higher levels increase damage and enemy mana percent required with 75% as a cap.
** '''Ion Blast''' a ranged lightning attack which shoots out charged bolts when it collides with the enemy or obstacles.
* Tier IV Skills (15 points required in Mind Skill Tree)
** '''Spellbreaker''' A nova type spell that greatly damages the mana of all enemies it hits. (Does not have mana steal.)
** '''Holy Fire''' launches tendrils of fire in the direction the zealot is facing. (Exactly like Diablo's fire attack in diiDII)
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