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Area of Effect

945 bytes added, 21:46, 17 January 2010
AoE In the Game
AoE attacks are best used on multiple targets, especially when they're grouped by some expert [[crowd control]]. AoE attacks are usually less effective on single targets, especially ones with a lot of hit points like a boss, though some AoE spells are so powerful that they can work well against anything. Especially if the target moves around a bit, making single-target attacks less effective.
 
 
===Expect a lot of AoE in D3===
 
The Diablo 3 team is planning on many lots of attacks AoE, either full field magical blasts, or granting multi-target striking to melee and other physical skills. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
 
::'''[[[Jay Wilson]]:''' It’s because we like them. Diablo II was most fun when you were laying down these massive area-of-effect abilities. Really, every class came down to how it deals with multiple enemies so that has become a big focus for us: a lot of big attacks that hit in an area-of-effect. Or, fast attacks. That’s our other side. If you don’t attack a lot of enemies at once, you attack very quickly.
 
What we've seen thus far from the game backs this up, since most of the known skills and spells in D3, even simple melee attacks like the [[Barbarian]]'s [[Cleave]], will strike multiple enemies if they are in range.
 
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====Friendly Fire====
Diablo II and Diablo III does not have friendly fire for allies, and this includes AoE spells. The game would not be even remotely the same if friendly fire was used. Generally, only positive effects will apply to allies of an AoE [[caster]].
 
==Shapes==