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Randomization

1,083 bytes added, 13:29, 1 April 2010
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'''Randomization''' is the property of used for most [[Diablo game]] maps to make them change every time you play them. This is one of the main features of Diablo, hugely adding and permeates almost all levels of gameplay. Maps, [[item]]s, [[monster]]s (at least placement, type and amount) as random elements in the game.  __TOC__==Background==One of the main reasons [[Diablo I]] got so popular in the first place was due to the replayability of fact the random elements in the game compelled the player to continue playing, rather than just finishing the gameand move on to another. Only a few important locations like  All games so far have had elements of static gameplay as well, such as unique items as well as parts of the maps always having the same layout (or in some cases, very similar). The [[Diablo II]] {{iw|Chaos_Sanctuary Chaos Sanctuary}} is a prime example of this. ==Diablo III==[[Diablo III]] will have more static ementents than [[Diablo I]] and others [[Diablo II]], in that above-ground areas will all be static, to giv a deeper feeling of immersion in the game world. The static over-ground areas will still have a fixed mapmany randomized features, however, like [[quest]]s only appearing in some games, or special [[monster]] camps that only appears under certain conditions{{stub|it needs to be filled out}}  [[Category:Reference]][[Category:Gameplay]][[Category:Basics]]
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