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In addition, items lying on the ground have a special glow that's color coded to the item's quality. Magical items glow blue, rares glow yellow, etc. This can help a lot on a busy dungeon floor after a battle, with the spooky glows coming up here and there, amidst the monster bodies.
==Item Buying and Selling==
[[File:Npc-interface-blizzcon2010a.jpg|thumb|400px|NPC merchant interface, Blizzcon 2010.]]
Little has been revealed thus far about item buying and selling. The basic interface is similar to what was seen in Diablo II, with the items pictured in a grid in the [[NPC]] merchant's inventory; the item graphic is displayed, along with the stats.
It was thought that only [[Artisans]] would buy or sell items, but a roaming, minor-quest NPC was seen in the Blizzcon 2010 demo. After the player completed a short quest for his benefit, he offered to buy and sell items, right out in the dungeon. His interface is seen to the right. This quest will differ in the final game from what it was in the Blizzcon demo, but it seems that this is a preview of the sort thing players will see in the game, with portable item sales out in the dungeon for speed and convenience.
Nothing is yet known about the quality of items that will be sold by the NPC merchants. In Diablo and Diablo II it was possible to obtain some very good quality items (even high quality [[end game]] gear) from merchants, on the rare occasion that a desired modifier turned up on a good item type. This may or may not be the case in Diablo II; the developers have said that they want a variety of item types to be top items in the game, including set, legendary, rare, and crafted items. Crafted items are made by the [[Artisan]] NPCs, but it's not known if items for sale by the Artisans, or other NPCs, will be good enough to use long term, or will just fill gaps in equipment in the short term, for low/mid level characters.
==Item Quality and Color==