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Vitality

271 bytes added, 18:23, 18 February 2012
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'''Vitality''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[lifeLife]] a character has.
'''Each point of Vitality gives:'''
*+x to [[Life]].
<blue><b>Vitality: Increases health</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blue>
 More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute Attribute points are not no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}.
*[[Mana]] Regeneration of +x per second
 
Although attributes have been changed twice in the development of [[Diablo III]], Vitality stayed the same during the [[Attributes#Attribute changes in 2012|attributes overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>.
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