3,382
edits
Changes
ADVERTISEMENT
From Diablo Wiki
m
::<blue>'''Bashiok:'''I wouldn't take the mechanics of how dyes will be accessed as gospel just yet, there have been many ideas on integrating them with other systems, but for the sake of implementation they're drops. They could stay that way, we'll just have to see.</blue>
::<blue>''Will the dyes be used solely on individual armor pieces or will there be patterns that change the entire scheme of the character's attire as well?''<br>::'''Bashiok: '''There are specific slots that are able to be dyed, and it's generally the slots where dying them would actually matter (ie they have some surface area to be dyed).</blue><br>
::<blue>The dye system is also not a tinting system. And by that I mean we don't apply a color shift to the entire piece of armor. Each piece of dyable armor is specifically designed and built with certain areas that can have their color changed. It could be as simple as a strip of cloth running down a chainmail chest piece, or as complex as an entire robe. We hand craft and designate these areas, and in combination with specific colors we've chosen, we can allow players to have a lot of additional visual variety, while maintaining a controlled look and style to the game.</blue><br>
::''Are these <blue>I think the idea of having dyes single colors only?''::'''Bashiok:''' They're technically a two color gradient, which allows us to achieve a more natural looking colorationapply effects in different ways is awesome, but don't forget there are plenty of other things going on gear that could be the basis for the sake those types of simplicity, yes they're presented effects as a single colorwell.</blue><br>
As for how final the images within this entry are is anyone's guess, but it's very likely that they aren't final at all. They were pulled from a beta client and were not meant to be seen by the public, and there's no telling when these files were inserted into this old build, or what Blizzard has done with them since then.
<!--
I have access to the remaining two dyes, but I haven't gotten the images yet. Stay tuned. -Red
-->
numerous updates and fixes
In addition to the normal dyes listed in the table below, there are two additional "dyes" which are not pigments themselves, but have special functions:
* [[Dye Remover|All-Soap's Miraculous Dye Remover]]: Returns a single piece of armor to its original color.
** '''Lore:''' ''The miraculous, mystical tonic that removes stains, cures rotfoot and tastes great! It's got what plants crave!
Warning: Do Not Drink.''
(Note: "It's got what plants crave!" is an [[Easter Egg]] reference to the film ''Idiocracy''.)
* [[Vanishing Dye]]: Renders a single piece of armor invisible.
** '''Lore:''' ''Causes materials to vanish before your very eyes! Be sure not to apply this to your undergarments.''
More information about how dyes will be obtained and how they will function in the game came from the Diablo 3 community manager, [[Bashiok]], who answered some fan questions about armor dyes after they were revealed at Gamescom in August 2010.
<blue>''Are these dyes single colors only?''<br>
'''Bashiok:''' They're technically a two color gradient, which allows us to achieve a more natural looking coloration, but for the sake of simplicity, yes they're presented as a single color.</blue><br>
In a fansite Q&A[http://diablo.incgamers.com/blog/comments/diablo-iii-fansite-qa], Blizzard confirmed that there were no special effects on dyes outside of changing an item's color:I think <blue>Q. Will the idea of having Collector’s Edition dyes apply effects in different ways is awesome, but don't forget there are plenty have any sort of other things going “particle effect” on gear that could be the basis for those types of items, or are they simply dying them with a unique color?<br> A. No they don’t have particle effects as well.For now they can technically only be single color gradients.</blue>
[[Image:Summershoulder_goldgloves.jpg|left|thumb|200px|Strike a pose.]]
The images of dyes on this page (taken from the game) were captured during the beta test, from datamined files. They may not represent what is seen in the release of the game. It wouldn't be unlikely for , however, some of them to change, since a few of them are strikingly similar to each otherthe dyes were seen in the live beta test and were exactly the same as the emulated dyes.
While it is '''possible ''' to tell the difference between an Infernal-dyed piece and a Cardinal's dyed piece, it isn't '''easy ''' to tellthe difference between the two. Sometimes the only difference can be gleaned in lighting. An example of this is seen to the left, where the [[Demon Hunter]]'s shoulder armor is the summer dye, while the gloves are golden dye. Another thing to note from this image is that certain armor pieces, sometimes entire sets, have native colors that cannot be changed. In the case of this Demon Hunter, who is wearing mostly plate gear, the green fabric she is wearing is part of the setarmor tier's theme, and the color cannot be dyed. It is permanent.
[[Image:Dye_details.jpg|right]]
Any "groupings" of colors are going to be similar, sometimes hard to discern depending upon the lighting of the area the player is residing in at that particular time.
However, even in such a raw state, Blizzard has shown that they've stayed true to their time-honored tradition of attention to detail. In the colorful image to the right, one may notice that even the hairs on the tassel's tassels of this [[Monk]]'s [[helmet]] have been dyed, tassels which, from inside of the game, are incredibly small and difficult to see. The same is true for most items. The Monk's Astral [[boots]], for example, are natively blue with silver metal adorning the middle and sides. When the boot is dyed, the blue is dyed the color the player has chosen, but the metal is also given a slight tint towards the color of the dye to compliment the rest of the set the player is wearing, which isn't done with most items, but is needed with such a thematically strong armor piece.
Blizzard has provided a very fair range of colors, perhaps some that players wouldn't deem "fitting" for the Diablo franchise, but options are never a bad thing for most people.
One key observation when it comes to the finality of the images on this page, and the similarity between the dyes, is that perhaps Blizzard was aiming to not have any single dye dominant amongst the playerbase. There will surely be those fringe players who enjoy entering the [[arena ]] with their fully-decked Barbarian wielding a two-handed axe and a full set of pink plate armor, but the majority of players tend to gravitate towards the more popular colors in games which allow such things, which are almost always red and black.
Blizzard has covered red with two dyes, Infernal and Cardinal, but the Abyssal dye, if these colors are permanent, is not black. There is no real black dye. This may be intentional on Blizzard's part to keep players from all using the same dye and ending up looking identical in the end game, but only release will tell.
Until then, players may feel free to taste the rainbow.
</gallery>