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Damage Per Second

44 bytes removed, 17:03, 29 May 2012
Overhaul of article,
'''DPS''' or '''Damage Per Second''' describes how much damage a [[character]], [[spell]], skill, ability or item can produce on average per second.
==On ItemsCalculation==[[Image:dps.jpg|thumb|250px|===Weapon Damage Per Second Display on Mouseover in Diablo 3]] ===The DPS All damage is part of the display of item stats in Diablo IIIcalculated from weapon damage. There are also pop up damage displays over the heads of This is significantly different from other players in Arena combat, games where spells and sometimes over skills may have nothing to do with the heads damage of monsters when big damage hits are landed. These are slightly controversial, with some players arguing that they are distracting, or unfitting to the mythological moodweapon equipped.
Blizzard's counter-argument[http[File://diablo.incgamers.com/blog/comments/bashiokItem-ongamescon2010-dpsfist-displays/] is that they are optional, since the blade.jpg|frame|Tooltip display can be turned on or off. Note that they show the damage ''taken'' not the damage delivered, which is always at least partially mitigated by [[resistancesfor a weapon]] and/or [[defense]].
There will not, however, be an on-screen The image to the right shows a typical weapon tooltip. The largest number is the weapon's DPS display, listing . Below that is listed the actual weapon's damage a character is performing during combatand attacks per second. Many players use such a feature in [[World of Warcraft]], but it comes *NOTE: "Damage" and "Attacks Per Second" include all damage and Attack Speed % bonuses from user-made addonsmagic affixes and gems.To calculate DPS, not you take the average damage from the game itselfrange and multiply by the attacks per second.[http*Example://diablo 2-5 Damage = 3.5 average damage per attack.incgamers 3.com/blog/comments/no-dps-displays-in-diablo-iii/]5 * 1.40 attacks per second = 4.9 DPS
<blue>There are no ===Displayed DPS charts in World of Warcraft.===<br>People have though created add-ons which attempt to compare On the character / inventory screen, the "Damage" displayed is your DPS after accounting for all of each playeryour skills, as well as healing outputitems, absorptionand other bonuses. Additionally, etc. These aren’t included the tooltip on items allows you to instantly determine the change in this number in the game, nor are they supported+/- to damage section. Personally I think they can be useful to As a pointresult, but are abused by people who don’t know how the need to use and read them properlymanually calculate DPS is usually not required, and are too commonly relied on as a means but can be helpful to judge understand the performance of othersgame better.
In any caseTo calculate this number manually, Diablo III doesn’t provide customizable UI through add-onsdetermine your average damage per attack by totaling your minimum and maximum damages across all items (weapon, rings, off hand items, etc.) and we have no intent to provide DPS chartsdividing by 2. </blue>
*Base DPS (w/o Crit) = average damage per attack * attacks per second * attack speed % bonuses * primary attribute bonus * Damage bonuses from Skills
Over time, critical hits will raise your DPS. *Total DPS = Base DPS * (1 + Critical Chance % * Critical Damage Bonus%) ====Dual Wielding==DPS Calculation Complications==When a [[Barbarian]], [[Monk]], or [[Demon Hunter]] dual wields two weapons, each attack alternates between the two weapons. DPS can be calculated by calculating the DPS for each weapon and averaging the two, remembering to add the + 15 Attack Speed % bonus that is applied while dual wielding.
[[File:Item-gamescon2010-fist-blade.jpg|frame|Fist blade.]]In terms of dealing damage, DPS refers to the average damage a character will do with a [[weapon]] or a specific attack, averaged out between the base damage and the attack speed. Games rarely will have an accessible way to inform the player of what, precisely, the DPS would be for any weapon or attack due to the complex nature of how numbers work in games. ==On Screen==
As an exampleWhen enabled, a [[fist]] weapon that does 2-5 the damage, and hits 1.4 times per second, will have delivered to a base dps of 4monster by each "hit" is displayed.9, as displayed in This number shows the damage ''taken'' not the graphic. Howeverdamage delivered, numerous other factors must be considered to arrive which is always at an accurate DPS. The weapon may have a least partially mitigated by [[gemresistances]] and/or [[enchantmentdefense]] that increases damage. A [[skill]] likely modifies the damage, as may that skill's [[rune]]http://diablo. There might be a [[critical hit]] landedincgamers. And then monster's [[defense]] or [[resistance]com/blog/comments/bashiok-on-dps-displays/]s must also be factored in.
Hence, ==DPS Calculation Complications==The DPS displayed on the DPS display character / inventory screen is just a general indicator further modified by the character's active skills. While the tooltips for these skills provide explanations of overt changes to damage (X% of weapon damage), the type mechanics of each skill vary. Some skills are able to target multiple enemies and some deal damage a player can expectover time.
==DPS ClassRole==
In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a [[tank]], a [[heal]]er, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process.
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