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Split farming is the practice of multiple players in a game splitting up to [[farm]] items or other valuables more quickly than could be done alone, or in a collected group. The most common form of split farming is found in [[Adventure Mode]], where players play on a low difficulty level (usually [[Normal]]) , and each head off to a different [[bounty]] in an the Act since as soon as all five bounties in an Act are completed, every player in order to complete the game can receive entire act and earn the [[Horadric Cache]] reward from Tyraelas quickly as possible.
Split farming is most commonly found in Act One, since the [[Ring of Royal Grandeur]] can only be found from Act One caches. If/when cache distribution changes, or that ring begins to drop from other sources, or other highly-desired cache-only items are added, player split farming behavior will surely change.
Split Farming was made somewhat less valuable in a patch shortly after Reaper of Souls' release, when bounties were changed to only award their experience/gold value to characters who were near the monster/event, or on the level the bounty was awarded for. The awarding of a Horadric Cache to every character in the game, no matter their location, was not changed in this patch, and thus split farming continued on as a popular tactic for players seeking Cache-only items, chiefly the Ring of Royal Grandeur.
==Developers Disapprove==
The Developers have several times said they don't like the play style that split farming incentivizes, and while they've made some tweaks to make it less rewarding (requiring players to be near the Bounty target to earn the reward), that's done nothing to lessen the practice, since the main goal remains the Horadric Cache for completing the entire act of bounties.
Travis Day spoke on split farming during the Reaper of Souls beta, in January 2014.[http://diablo.incgamers.com/blog/comments/travis-day-weighs-travis-day-weighs-in-on-reaper-of-souls-legendary-item-drop-rates]
<blue>Lastly on the topic of split farming, this is very clearly not how we want players to play the game. We know of the problems it causes as well as the reasons its occurring and are actively discussing ways to address the problem. While we love co-op and we want players to enjoy playing the game together, the right answer should obviously not be “Lets play co-op and all go solo in the game!”. I’m walking into a meeting as soon as I post this to discuss the issue and possible solutions.</blue>