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Dexterity is one of the core attributes for characters in Diablo III. It governs the chance that a character will Dodge an attack and increases Demon Hunter's and Monk's damage dealt.

Each point of Dexterity gives:

Development[edit | edit source]

Before the first attribute changes in 2010, Dexterity was one of the core stats, just as it was in Diablo I and Diablo II.

Dexterity governed a character's chance to critically hit a target, chance to dodge an attack, and chance of being interrupted by getting hit.

1 point of Dexterity gave: (based on Class)

Dexterity was replaced with Precision in 2010's attribute changes[1].

After the second attribute overhaul in 2012[2], Dexterity made a comeback, replacing Precision as one of the core attributes.

References[edit | edit source]

  1. Core Attribute Changes- 20/12/10
  2. Core Attribute Changes- 19/01/12