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|portrait= Wizards.jpg
|portrait-width= 200px
|name= Super-WizardZealot
|classtype= official <!-- fanclass / joke / official / official_Diablo_III -->
|role= [[Caster]]
===Wizard Zealot Skills===
''Replace text to fit the new class:''
The [[wizard Zealot skill]]s are arranged into to three distinctive skill tree categories:
* [[Storm_Skill_Tree|Storm]]
* [[Arcane_Skill_Tree|Arcane]]
====Storm Manifest Skills====
[[Image:Wiz-frost-nova1.jpg|thumb|left|150px|[[Frost Nova]]]]
The [[Storm_Skill_Tree|Storm tree skills]] specialize in the power of the heavens, making the wizard wield electrical energy and casting forth the fierce cold of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armour and the power of a wizard.
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====Arcane Survival Skills====
[[Image:Wiz-slow-time1.jpg|thumb|left|150px|[[Electrocute]] in a [[Slow Time]] bubble.]]
The [[Arcane_Skill_Tree|Arcane tree skills]] consists of many classical pen and paper RPGs, including time distortions, [[Disintegrate]], and other magical forces that are not related to elements like Fire, Ice, Lightning. This tree is also good at enhancing or manipulating other spells known by the Wizard.
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====Conjuring Mana Skills====
[[Image:Wiz-spectral-blade1.jpg|thumb|left|150px|[[Spectral Blade]]]]
The [[Conjuring_Skill_Tree|Conjuring tree skills]] summons in protection or offence from other planes of existence. This is where the classic [[Hydra]] spell is located, as well as the powerful [[meteor]]. The tree can also be used to increase or modify other spells, similarly to the Arcane tree.