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Art controversy

330 bytes added, 17:26, 24 August 2009
Rainbow Kick
::''Now in terms of the actual texturing, this texturing, where they grayed out everything and it's very flat and the monsters are all kind of a similar tone — that does not play well. It's very boring to run through more than a couple of times, and it's very difficult to tell creatures apart and pop them out of the environment. So those things don't really work for us. A lot of the lighting stuff I think is very cool, but it's also not very doable for us.''
 
[[Image:Rainbowkick.jpg|thumb|220px|right|Fun with Rainbows]]At [[BlizzCon 2009]] in one of the Diablo III panels discussing animation for the monk, attendees got an exclusive first look at the Monk's Rainbow Kick. It was of course a tongue in cheek reference to the controversy and was greeted with much cheering and whooping.
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