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'''Rank:''' 1/5
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.
'''Mana cost''': 15
'''Rank''': 2/5
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.
'''Mana cost''': 15
'''Rank''': 3/5
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.
'''Mana cost''': 15
'''Comments:''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks. I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.
==Resources==
http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.
'''Mana cost''': 15
'''Rank''': 2/5
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.
'''Mana cost''': 15
'''Rank''': 3/5
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.
'''Mana cost''': 15
'''Comments:''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks. I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.
==Resources==
http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/