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Cinematic

3 bytes removed, 15:47, 20 December 2009
=D3 Machinima Confusion
===D3 Machinima Confusion===
The fact that players never have the "first person" view while playing Diablo 3 (unlike WoW machinima movies) is probably what's led to some of the confusion, and various members of the Diablo 3 team have repeatedly had to explain[http://diablo.incgamers.com/blog/comments/bashiok-on-cinematics-belial/] that those movies are not "true" cinematics. [http://www.joystiq.com/2009/08/31/blizzard-interview-leo-boyarsky-and-kevin-martens-on-diablo-3/]
::''Joystiq.com: Monk introduction cinematic was choppy in a few places, it looked a little rough. You know, usually Blizzard's cinematics are so gorgeous and everything looks like it's out of a CGI movie. Was that put together in-game? How did you guys create that?''
::'''[[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.
Yeah, there was a few times where you were like, "Oh, it's a little choppy" or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way.
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time.
::'''Leonard''': We'll take full responsibility for that. [laughs].   
==Diablo 3 Cinematics==