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1,536 bytes added, 07:00, 20 January 2010
Top End Items
::'''Bornakk: '''Will there be a diverse selection of items that are viable for the end-game or will it follow the WoW-type style where there is more like one end-all-be-all set for each class?
 
::'''Jay Wilson: '''It’s definitely diverse and it’s diverse on a lot of different fronts. When you think about Diablo 2, all the different ways you can build your character, we really expanded all the ways you can customize your character by adding in the rune system. Not only can you completely customize your skill set, much more so than you can in game like most MMOs like World of Warcraft, because of that, the items you want are based upon the skill set that you’ve chosen or the type of build that you are trying to create.
::'''Bornakk: '''Always something to collect right?
::'''Jay Wilson: '''Exactly, always a new build to try out.
 
 
Jay said much the same thing during a Blizzcon 2009 interview: [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
::'''Jay Wilson: '''ExactlyWe’d like to get a mix. We would like uniques to be valuable for some builds and rares to be valuable for some builds. Ideally, we’d love to look at an in-game character and see a mix of uniques and rares. There are a couple of ways we can accomplish that. One is to look at the constraints of what a rare item could be and create some space for those items to exist that it makes them superior to uniques. Then, look at uniques and give them some specific attributes that are very hard or almost impossible to show up on rares, but then keep those item bases separate. So you go, “This unique item is really awesome for this, but there’s no belt, for example, always that goes with it and so I’m going to look for a new build rare item to fill that slot, whatever it might be.” The other way is to try outreally focus on unique items having a very specific roll and filling a very specific function.  Other D3 developers said much the same thing at Blizzcon 2009. [http://www.diii.net/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/] These are all noted so that when the final game arrives, and everyone is wearing nothing but rares, or uniques, or set items for the first six months, you can point to these quotes in the wiki and shake them overhead, like angry villagers with torches, on the heels of Frankenstein's monster.
==Item Variety==