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Diablo I

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''Diablo'' is highly re-playable due to its randomly generated level layouts, monsters, and items. In addition, in single-player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory. Given this arrangement, no two playthroughs of the game are ever exactly alike.
 
 
===Characters===
The three [[class|character classes]] of ''Diablo'' are the [[warrior (character class)|warrior]], [[thief (character class)|rogue]], and [[wizard (character class)|sorcerer]]. Each character, following typical role-playing conventions, has his or her own particular traits. The warrior possesses physical strength, the rogue has high dexterity, and the sorcerer is oriented towards magic.
*'''Warrior''': The warrior is a powerful melee fighter, master of weapons of war and capable of enduring more damage than the other classes. They range from barbarians of the northern highlands to noble paladins.
*'''Rogue''': The rogues are the best archers in the world of Sanctuary. They can have a higher level of magic than warriors, although not nearly as high as sorcerers. The rogues belong to a group called the Sisterhood of the Sightless Eye.
*'''Sorcerer''': A powerful master of the arcane arts, the sorcerer is able to achieve the greatest heights of magic, so that he doesn't have need of physical weapons. Sorcerers belong to the Vizjerei mage clan, and have come to Tristram seeking long-lost tomes of magic knowledge under the cathedral.
Unlike other games that strictly differentiate between classes, a character's abilities are not unique; a warrior can use the same spells as a sorcerer, while a sorcerer can use weapons such as axes. All three classes require the same amount of experience to level up, and there are no class-based requirements for equipping items or using spells. However, different classes have different starting attributes and different maximum possible levels for their attributes, and gain different amounts of life and mana per level.
[[Image:Diabloscreen.jpg|thumb|350px|A warrior engages in combat with a ghoul enemy. A "Level Up" button indicates the character has attribute points available to distribute. The icon at the lower right indicates that the character's head protection is damaged and in danger of breaking.]]
 
Four numerical [[attribute (role-playing games)|character attributes]] (Strength, Magic, Dexterity and Vitality) in ''Diablo'' affect the characters' combat statistics, which in turn determine how powerful the character is.
 
With each level up, the player may distribute points among the four base attributes to permanently increase them. They may also be modified by elixirs and magical shrines encountered in the game. Various magical items increase character attributes while these items are being used. Certain items may have minimum attribute requirements before they can be equipped or used.
 
Characters can learn spells from tomes found in the game, and add them to their spellbooks. Spells can later be cast repeatedly, if the character has enough mana to do it. Spells can also be improved by learning higher levels of the same spell. Different spells, and different levels of the same spell, require varying amounts of mana to be cast. Each class also has a unique skill: Warriors can repair items (although not as well as the village blacksmith, Griswold), Rogues can disarm traps, and Sorcerers can recharge magical staves that have a certain amount of spell charges on them.
 
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