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Fury

1,008 bytes added, 09:11, 10 July 2010
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[[Image:New Fury.JPG|frame|The Fury orbs for the Barbarian, as seen in Blizzcast episode 8.]]
'''Fury''' is a [[resource pool]] that [[Barbarian]]s have in place of [[Mana]] to activate powerful [[skill]]s. Fury is generated by dealing and taking damage, and spent when powerful skills are used. Barbarians must expend Fury in order to use their skills, though details of costs and regeneration are still under construction. Fury was initially displayed by a bulb that filled up and was spent just like Mana. During development the bulb was changed to a "traffic light" system with 3 smaller bulbs; most skills cost one bulb to use, at that point. Further refinements continue, with the most recent news dated to June 18, 2010.[http://diablo.incgamers.com/blog/comments/updates-on-fury-skills-and-potions/]  ::[[Bashiok]]: Fury is going through some further iteration. The orb system wasn’t really working out like we had hoped and was creating some roadblocks.
==Diablo III Fury==
This feature was introduced in the [[BlizzCon 2008]] demo build, and is not present in the gameplay footage from earlier that year, in June at the [[WWI 2008]] when the [[Barbarian]] made his debut.
Fury is built up during combat; successfully hitting and being hit by enemies fills up the Barbarian's Fury bulb, enabling him to use [[Barbarian Skills|his most Powerful Skills]], most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle. The resource is designed to encourage an aggressive, fast-paced play style, as Jay wilson explained in a December 2008 interview with 1up.com.[http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=]
* [[Savage]] ''[removed at [[BlizzCon 2009]]]'' increases the Fury gained after scoring a [[critical hit]].
These three skills are were all from located in the [[Berserker Skill Tree]], but it seems unlikely only was expected that skill tree will other trees would have Fury-based modifying skillsas well. It's certain Since that time the skills will skill trees have been merged into one larger menu, with a format that continues to evolve greatly over the course of development, but until Blizzard releases more details, players can only speculate.
==Fury Gameplay Issues==
Though we've not seen that much official information yet about Fury, and how this property functions is sure to change during development, some insight into the [[Barbarian]]'s designed play style can be gleaned from analysing how Fury works and reading over the [[Barbarian Skills]].
 
Keep in mind that Fury (and all other game systems) remain under construction and much is subject to change.
===Fury Only In Combat===
As the [[D3 Team]] has commented, the D3 Barbarian is designed to be [[melee]] brawler. He's strongest while in [[combat]], and has various skills that increase his powers when he's dealing with multiple enemies, or that only trigger when he scores [[critical hit]]s. Fury ties into this design theme in obvious fashion. The [[Barbarian Skills|Barbarian's Skills]] require Fury to cast, and he can only build up Fury during combat, and Fury drains away quickly when he's not in combat. Hence a Barbarian will want to be in combat as often as possible, and will be at his strongest while fighting. It's a nicely-designed feedback loop.
 
The rate of regeneration and drain has been tweaked many times during development, and the final ratios are far from yet determined.
===Bad start - Useless in PvP?===
If Fury is needed to use Barbarian skills in combat, he will be near useless early on, having to resort to auto-attack until enough Fury has built up. This would not only make each encounter less fun, but also be a massive impairment in [[PvP]] combat. Not being able to do anything the first 10 seconds of combat would equal death. [[Bashiok]] has commented on this:[http://diablo.incgamers.com/blog/comments/blizzard-on-fury-and-equal-opportunities/]
::''Well there are skills that generate fury, as was said, and there are skills that don’t require any to be used. It's not going to be a situation where you get into a game and have to lumber around using your normal attack until you have enough fury to actually start dealing real damage. That wouldn’t be very fun, and we don’t like things that aren’t fun.''