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Cinematic

3 bytes added, 00:21, 11 September 2010
D3 Machinima Confusion
::'''[[Leonard Boyarsky]]:''' Yeah, that's an in-game done by our AV team. We have two different ways of doing them. A lot of times when they announce patches for World of Warcraft, you'll notice that they'll do in-game ones as opposed to full-on cinematic ones. That's what that one was. Same with our Wizard one last time. They were developing that as we were developing a lot of his skills. I think they did a really good job with the limited tools that we allowed them to have at the time. [laughs] But I thought it was really cool, myself. But I know what you're saying.
::Yeah, there was were a few times where you were like, "Oh, it's a little choppy" or some of the characters in the background looked all the same, you know. They're facing the same way, moving the same way.
::'''[[Kevin Martens]]:''' They didn't get the assets very early; they didn't have more time.