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It's assumed that Deckard Cain will once again help out with IDs provided in [[Caravan|town]], though this is not yet confirmed.
[[Diablo III]] was initially set to not have Identify, as the team felt it added an unnecessary, "unfun" step." They changed their minds at some point during development though, and ID scrolls were back in force as of the August 2010 Gamescom demo.<ref>[http://www.youtube.com/user/diablo#p/u/1/mlTu2yCdkCI @1:05</ref>
===Diablo=Lore==Any object imbued with [[Diablo Imagic]] had this implemented in the shape exhibits an aura that is easily noticed. To determine the player needed to buy Identify Scrolls in order to get treasure identified exact nature of this enchantment, however, requires intense study and [[Diablo II]] had just the same systeman extensive knowledge of arcane materials and symbols.
It's extremely difficult to master the ability to memorize a spell of this magnitude but the [[Diablo IIIVizjerei]], <strike>however, will likely not have this system, as the [[D3 teammage clan]] it primarily takes away have developed a means for the untrained to discover the fundamental gameplay secrets of the game and simply "isn't fun".</strike>As revealed in the official Caravan Preview <ref>[http://www.youtube.com/user/diablo#p/u/1/mlTu2yCdkCI @1:05</ref> Identify Scrolls will also be an ensorcelled object by using a part of Diablo IIIrare crystal that is extremely sensitive to magical auras.
This sensitivity makes it very fragile, however and the crystal will shatter if it is brought too close to an enchanted item. The very act of Identifying such an object also destroys the crystal. [[Scroll]]s and staves have been crafted and imbued with the spell that identify virtually any magical aura. By using special inks and dyes that contain tiny grains of these crystals, the stability of the crystal is maintained until it is used to examine the enchanted object.