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Life per Kill

112 bytes added, 13:33, 17 September 2010
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A common [[modifier]] on weapons in Diablo III, '''Life After Each Kill''' grants the player X hit points per monster slaughtered.
Leech will not be found in Diablo III; not at all, or else very rarely. In its absence, properties like LAEK will likely be quite useful. It's not clear how this one will work for melee characters. After all, even though their this bonus largely overlaps with that granted by [[skill health orbs]]. Both , in that both will lead to recovering hit points help refill your life, but only after killing monsters; a battle ends. That's nice, but the danger will be come from potentially dying in the middle of during a long battle, before kills can with a tough enemy; LAEK seems like it would be scored and hit points recovereduseless against [[bosses]].