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Traits

1,723 bytes added, 19:04, 23 October 2010
Still working on it
'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[active skills]] and [[stats]] that define one's playstyle.

==Overview==

Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills, essentially allowing a player to upgrade a specific which defines their playstyle and build.

Not many specifics are known about Traits, but there are around 90 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they may have 1, 3 or 5 levels.

Every trait has a sort of description or backstory that explains the trait and its effects.

==List of Known Traits==

Not many Traits were shown during the Panel, here is a list of Traits seen so far:

*Ball of Lightning
** Class - [[Wizard]]
** Description - N/A
** Effects - Periodically shocks a nearby enemy for 1-130 Lightning Damage.
** Levels - 1

*Prismatic Cloak
** Class - [[Wizard]]
** Description - N/A
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%
** Levels - 3

*Inner Rage
** Class - [[Barbarian]]
** Description - N/A
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.
** Levels - 5

A few examples have been shown of traits, such as the [[Prismatic Cloak]] for the [[Wizard]], which at level 1, provides a 100% increase to all Armor spells (such as [[Frost Armor]] and [[Stone Skin]].

[[image:Prismatic_cloak.png|right|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]
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