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Leonard Boyarsky - Lead World Designer<br>
Paul Warzecha - Lead Character Artist.
'''Jay Wilson - Game Director'''
[[Image:Skill_rune_effects.JPG|right|thumb|150px|Skill Rune effects]]Originally we weren't thinking about having different graphics for every skill rune choice because it's a tonne of work so we thought we'd just do the ones that sound interesting. What we found along the way was that if we didn't have a graphical change the skill rune just felt weak or even broken and we found that everyone at the office would gravitate toward the skill runes that had graphic changes. This really comes down to a fundamental question which is that we could just change all the numbers underneath, give you a numerical change or we could have the screen filled with zombie bears and which would you rather have? Zombie Bears of course.<br><br>
[[Image:Rune types.png|right|thumb|150px|Skill Rune Types]]We still have five times the skill Runes only they have now changed their names. They are now called [[Crimson]], [[Indigo]], [[Obsidian]], [[Golden]], [[Alabaster]]. We had a system before where we named the runes according to the concept attached to them like Multistrike or Energy and Multistrike Runes did Multistrike things and Energy Runes did stuff with your resources. What we found was that we kept coming up with ideas that didn't fit with those concepts very well. At first we would have some concepts that would fit really well, we'd get some things that did a multishot and they would fit but when you started coming up with wacky ideas it became harder to shoehorn them into that system.<br><br> To give you an example here. The Witch Doctor's new skill called [[Poison Dart]] and that kind of fit with the Power Rune before but then we changed the skill so we had another version that would make it a rapid-fire skill and then it worked really well with Multistrike but then we had this wacky idea of the Witch Doctor being able to shoot a live snake that would attach itself to monster's faces and stun them. Where does that fit? It doesn't fit anywhere so we just changed the names of the runes then we can come up with as many kinds of wacky ideas as we want. <br><br><center><gallery>File:Crimson fire damage.png|Crimson - Fire DamageFile:Golden mana recovery.png|Golden - Mana RecoveryFile:Obsidian_slows_enemies.png|Obsidian - Slow EnemiesFile:Indigo_rapid_fire.png|Indigo - Rapid FireFile:Alabaster_snakes_on_a_face.png|Alabaster - Snakes on a face?</gallery></center>