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'''Jay Wilson - Game Director'''
[[Image:Arenas team based.png|right|thumb|150px|Team-based Battles]]Battle Arenas are our first approach to PvP and hopefully not our last. The vision for Battle Arenas is a dedicated place for all your dueling needs. Dueling was a massive part of Diablo 2 and a lot of people really loved to duel. We know you like to kill each other and Diablo 2 didn't support it very well, so were really focused from the very beginning to make sure we corrected that mistake. It's focused on team-based play and the reason for this is, as Julian mentioned, we had 97 billion builds and the idea that every build is perfectly balanced versus every other build is not going to happen. We definitely want to get all the class balance a lot better than it was in Diablo 2 but the idea is that some of the builds are supposed to be better than others, that's the point, you're supposed to try and find the best PvP build. So focusing on more team-based play softens that issue a little bit, that issue of balance. Maybe if you go into the Arena and you face a build you are weak to your team mates can help you make up for that. It becomes more than just about your own build but your teams' build.
A lot of the Arenas is about building the perfect PvP character so you will be taking characters that you get in PvE, items, skills, trades, everything you do and taking it over into the Battle Arena. It is definitely a game about building a PvE character into a PvP monster.
Here is the Witch Doctor and Wizard show off a bunch, we got some Zombie Bears in there. That's a crowd favourite. Blizzard which is a great crowd control and attack spell, Teleport which the Wizard uses in just a second, Meteor. There are a lot of awesome skills and a lot of them worth great across both PvE and PvP and some of them are design specifically for PvP. If you've ever looked at any of the skills we've shown at the previous Blizzcons and didn't know how you'd use that in PvE it actually might be PvP skill because several of them we specifically focus for there.
The PvE game has a lot of control in it, there's a lot of freezing enemies and stomping on the ground and stunning everything but we didn't want the PvP game to be all about crowd control where you would basically be sitting around waiting for the opportunity to move so a big part of our PvP design is about counters, counters that break you out of any kind of crowd control.
[[Image:Pvpv battle 2.png|right|thumb|150px|PvP Battle]]Here we have the Witch Doctor using [[Horrify]] to [[Fear]] the Barbarian and the Barbarian is using [[Ignore Pain]] to break out of that. There's also tonnes of cool tricks. For for example we can teleport, freeze, Meteor and "bye bye".
The Arenas is fully playable on the floor so we encourage you to go over, reach out and beat the crap out of your friend.
[[Image:Pvp battle 3.png|right|thumb|150px|Best of...]]We set up a round mechanic and essentially the goal of this is, when we played the game one round was never enough we would see what the other team was but we didn't have a chance to react to that so the game is played as the best of 2 out of 3 or, 3 out of 5. We haven't figured out exactly what the great round count is but we are going to be working on that and would appreciate feedback on that.
We are going to do a lot of focus on battle.net with the Arenas and PvP, we will have matchmaking so you will be able to form a team or randomly jump in. It will be skill-based so we'll try and match teams equally against one and other. We are trying to figure out a way to do custom games. We know that while our Arenas are team-based there are a lot of you who are going to want to do a specific team against your friends' specific team and maybe outside of the ranking systems. You're going to want to do one on ones even though the game is not going to be super great balanced for that. We know you're going to want to do it so we're definitely focused on finding a way to make that really easy for you to do.
The last one is more of a progression-based ranking system. If you play Starcraft 2 you know it's very much what we call a skill-based ranking system where, when you play against one and other, you each get a rank and if you're rank is higher you get to make fun of your friend. We want you to be able to make fun of your friends but here's it's more about doing it in the Arenas. If you're playing in the Arenas and you win you're going to get points that will progress your rank, give you titles, vanity rewards, achievements, things that are not focused on power but showing how dedicated you are to PvP. As you continue to play through, even if you lose, you will also get points and progression.
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