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Boss Modifiers

654 bytes added, 21:45, 27 October 2010
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Diablo III Boss Modifiers are special bonus properties that [[bosses]] and [[champions]] randomly spawn, or that they have preset by the developers. These grant the bosses extra speed, damage, the ability to teleport or duplicate themselves, and much more. Regular monsters sometimes appear with one of these properties, presumably as part of their base stats. [[Molten]] skeletons, for instance, appear to replace the "Burning Dead" skeletons seen in past Diablo games.
* {{iw|Monster_modifier#Unique_Monster_Bonuses Diablo II Boss Modifiers}}.
==Special Modifiers==
Most of ===Blizzcon 2010 Update=== Boss properties continue to evolve and be added to the special, random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen in Diablo 2}}, but there are some game. At least four new ones mixed in. All of the bosses properties were seen (on normal difficulty) in the at Blizzcon 2008 and 2009 demos had at least one modifier2010; [[Ballista]], [[Desecrating]], but quite a few had two. It's not known if the bosses with two mods were [[SuperUniquesVortex]] sporting their own innate mod + a random one, or if some bosses can just spawn with multiple modifiers on normal difficultyand [[Linked]]. All have been added to the listing below.
Most of Other known properties had evolved somewhat since Blizzcon 2009, and some weren't seen at the specialshow; they may have been removed entirely, random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen in Diablo 2}}modified, but there are some new ones mixed inor were just not noticed. This should be considered a partial A full list, and was compiled from play experience at Blizzcon 2009.[http://diablo.incgamers.com/blog/comments/bosses-and-champions-in-diablo-3/] Expect updates and changes until and even after the release of will have to wait on the final game.
===Blizzcon 2010 Update=Special Modifiers==
Boss properties continue to evolve and be added to Most of the gamespecial, random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen in Diablo 2}}, but there are some new ones mixed in. At least four new properties were All of the bosses seen (on normal difficulty) in the Blizzcon 2008 and 2009 demos had at Blizzcon 2010; [[Ballista]]least one modifier, but quite a few had two. It's not known if the bosses with two mods were [[DesecratingSuperUniques]]sporting their own innate mod + a random one, [[Vortex]], and [[Linked]]. All have been added to the listing belowor if some bosses can just spawn with multiple modifiers on normal difficulty.
Other known properties had evolved somewhat since Blizzcon 2009Most of the special, and some weren't random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen at the show; they may have been removed entirelyin Diablo 2}}, modifiedbut there are some new ones mixed in. This should be considered a partial list, or were just not noticedand was compiled from play experience at Blizzcon 2009.[http://diablo. A full list will have to wait on incgamers.com/blog/comments/bosses-and-champions-in-diablo-3/] Expect updates and changes until and even after the release of the final game.
A property seen on some ranged attacking bosses in the Blizzcon 2010 demo. This appeared to increase the size and damage of their projectiles, but the damage wasn't noticeably giant, and the shots didn't explode upon impact, as Warcraft 2 fans might have expected, given the utility of the human catapult, the Ballista, in that title.
 
===Cold Aura===
===Electrified===
Diablo 3's version of Lightning Enchanted bosses, these guys emitted sparks when struck, added lightning damage to their attacks, and presumably resisted lightning damage as well. It's unknown if Multi-Shot will return as a boss property in Diablo 3, but if so it's assumed that Diablo 2's buggy, mega-damage from MSLE bosses will not be repeated in Diablo 3.
Diablo 3's version Their sparking properties had been turned up a great deal as of Lightning Enchanted bossesBlizzcon 2010, these guys emitted and a fight with them would wind up with half the screen covered in blueish sparks. The sparks when struckseemed almost like blood, added lightning coursing out of the bosses as they took damage to their attacks, and presumably resisted lightning mostly running in directions away from the player attacking them. These sparks were more visual than deadly, and did minimal damage as well. It's unknown if Multi-Shot will return as a boss property in Diablo 3, but if so it's assumed that Diablo 2's buggy, mega-damage from MSLE bosses will not be repeated in Diablo 3was an impressive visual.
::It’s a substantial speed increase; I got a Doppelganger, Fast, Desert Wasp, and the boss and its clones were moving like lightning. Far faster than any other monster I ever saw in the Blizzcon build, and Desert Wasps usually just hovered in place, hardly moving at all. The boss and the clones did not shoot out any of the little green wasp BBs, at least.
 
===Frozen===