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[[File:Interface-wizard-arena2.jpg|thumb|500px|A Wizard's Interface, October 2010.]]
The way the controls work has been modified somewhat in ''[[Diablo 3]]''. As of August 2009 ([[BlizzCon 2009]]), the belt shows 4 skill icons, a potion slot, the left and right mouse buttons, and the Tab key.
The usual control method is to put active skills, ones your character will be using constantly, on the mouse buttons.
* The '''1234''' buttons cast whichever skills are mapped to those buttons, targeting the spell for where the cursor is pointing, just like a mouse click. These are generally summoning or buff skills, but can also be direct attack skills.
** You may also map potions, elixirs, or scrolls to the 1234 buttons.
* The '''5''' button is reserved for a potion; slot holds healing by defaultpotions. If you use up all of whatever type of healing potion is mapped to the 5 buttonone quality level, another quality of any other healing potion (from pots in your inventory) will be automatically mapped to fill the 5, for your convenience-slot.
[[Cast]]ing a [[spell]] or [[skill]] from the 1234 buttons works just like casting it from the mouse button. You could, in theory, play entirely with the 1234 keys, only using the mouse to target. Generally, players put support skills on the 1234 buttons. [[Summon]]ing spells, [[buff]]s, [[debuff]]s, and so forth. Direct attack skills can be mapped there as well; it just takes some practice to get used to casting these with keyboard buttons, instead of (in addition to) the mouse buttons.
Above the skill bar, [[buff]] icons appear on the left and [[debuff]]s appear on the right.
There's some debate about this approach amongst experienced ''Diablo II'' players. Some fans are skeptical, wondering if the D3 Team is going too far to make it easy for beginners, and watering down the controls and over-simplifying things in the process. Early play testing at [[BlizzCon]] and other gaming shows has yielded positive feedback, and the guys on the D3 team play the game every day and they like the new design. It won't be until the [[beta]] test that gamers get a chance to spend enough time at the controls to form an educated opinion.
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