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Ian Ameling

1,629 bytes added, 13:06, 16 January 2011
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Ian Ameling is an '''Environment Artist''' on the '''Dungeon Team''' for [[Diablo III]].
 
==Background==
Ian graduated from San Jose State University with a degree in Graphic Design. He is highly accomplished as an artist and has worked at a number of video game development studios including Blue Shift, Sony Computer Entertainment America, Obsidian Entertainment, and Electronic Arts. He has also done freelance work for Wizards of the Coast on a number of different projects.<ref>[http://www.ianameling.com/resume.pdf Online resume: Ian Ameling].</ref>
 
==Artwork==
Ian maintains a [http://ianameling.blogspot.com/ personal blog] where he has posted up his artwork. He also has a [http://www.ianameling.com/ personal website] which showcases a lot of his work. Ian's art has also been featured in [http://www.spectrumfantasticart.com/artist_list.php Spectrum 12 and 13: The Best in Contemporary Fantastic Art].
 
===Diablo III===
During Blizzcon 2009, Ian was identified as being part of the '''Dungeon Team''' for [[Diablo III]]. The '''Dungeon Team''' handles the environmental art for the dungeons (non-exteriors) in the game.<ref>Blizzcon 2009: Diablo III Art Panel.</ref>
 
==Game Credits/Experience==
*2008 - ''Dead Space'', Electronic Arts; '''Concept Artist'''
*2006 - ''Neverwinter Nights 2'', Obsidian Entertainment; '''Environment Concept Artist'''
*2006 - ''Star Wars: Empire at War - Forces of Corruption'', LucasArts; '''Additional Concept Art'''
*2005 - ''The Sims 2'', Electronic Arts; '''Concept Artist'''
*2005 - ''God of War'', Sony Computer Entertainment America; '''Creature Concept Artist'''
*2003 - ''World Series Baseball 2K3'', Blue Shift; '''Texture Artist'''
 
==References==
<references/>
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