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Gameplay Panel Blizzcon 2010

16 bytes added, 13:36, 24 January 2011
Archer Concept Evolution
That was a good starting point. We really liked stuff. We said to ourselves that it still read a little bit on the swifter side and also a little bit more deadly so we added a bit more of an edge to the character but that still wasn't where we wanted the character to be.<br><br>
[[ImageFile:Melee aspectsDh-concept-melee.pngjpg|left|thumb|250px|Adding meleeEarly ranger/malee concept.]]Whilst we already liked it a lot and thought there was some really good concepts going on with it already there was something missing. We didn't quite know what we needed to add to it. We started to added elements to give it a little bit of a twist. Most of the Diablo classes we do, we always give it a little bit of a twist, a little bit of a angle, a little extra something. In this case we started adding certain melee aspects, adding short daggers, short swords, even fist weapons and you can see some armour on the chest there.
As we iterated on this we added even more of that. We added cowls and a lot of different elements like that. As you can see our products take a lot of development and one of the things we started to realise as we went through all these concepts was that it really didn't start to read Ranged any more, it started reading more and more like an assassin, a little bit like a melee class and so at that point we said to ourselves that we need to take a break. We need to slow down, rethink what we are doing.<br><br>
 
==Demon Hunter Evolution==