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Corpse Spiders

33 bytes added, 23:16, 4 February 2011
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skill page consistency
'''Corpse Spiders''' is a tier II [[Witch Doctor]] Tier 2 [[Witch Doctor skill|skill]] unlocked at [[clvl|character level]]3. It summons a rotting zombie corpse from which spiders swarm out, which attack nearby enemies.
==Background==
|active= Active
<!-- |name= -->
|ranks= 15
|user= Witch Doctor
|tree= PlagueTier 2
|description= Description: Summon X spiders to attack nearby enemies.
|type= Summon
|quantity= Duration
|effect= Target
|school= [[Poison]]|resource= [[Mana]]
|cost= Unknown
|cast-time= Instant
==Skill Design==
[[Image:Carrion_Spiders.png|thumb|left|Carrion Spiders being summoned.]]
This [[skill ]] was initially called ''Carrion Spiders''. In the earliest version it summoned three large spiders from the earth wherever the Witch Doctor targeted the spell. They swarmed over nearby enemies, dealing poison damage.
During development in 2009 this skill was changed to Corpse Spiders, and the summon now pulled a Zombie partially out of the earth, from which the spiders burst (or were vomited) forth.
 
 ==[[Synergies]]==
* None known.
 ==Runestone [[Rune|Rune Skill]] Effects==
Only one skill rune effect is known. It was mentioned by @Diablo in September 2010.[http://diablo.incgamers.com/blog/comments/more-changes-to-runestones/]
This effect has not yet been seen, and it's not known which rune creates it.
 
==Development==
[[Image:Spider_Totem.png|right|thumb|The old Spider Totem Spell.]]
''Corpse Spiders'' was seen in every Diablo 3 III game demo to date, and was changed, balanced, renamed and moved, according to the latest demo. This skill was first revealed during [[BlizzCon 2008]], at that time, and up to [[BlizzCon 2009]], it was known as Spider Totem and worked differently. It worked like a trap (the {{iw|Assassin Assassin}} skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.
During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.
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==Related Articles==
*[[Voodoo Skill Tree]]-->
==References==
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
 
{{Slave navbox Diablo III|WD}}
 
[[category:skills]]
[[category:Witch Doctor]]
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