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Gold

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==Gold in Diablo III==As in the previous games in the series, gold is the only currency in Diablo 3. Unlike many other RPGs, there is no value gradation of precious metals, ala copper, silver, platinum, etc.  Gold is obtained in exchange for selling items to [[NPC]] merchants, as well as found while adventuring. Slain monsters often drop gold, and it can also be found lying in the corners of levels, as well as inside [[objects]] of all types, such as chests, barrels, crates, and more. A new addition in Diablo 3 is the gold sometimes directly rewarded for completing quests.   ===The Economy===
There are two types of economy in most RPGs; gold (used to buy items and services from NPCs) and items (what players really want). Diablo 2's economy had no real connection between these two, since gold became largely useless for high level characters and no amount of gold was ever acceptable in trade for a high end item. The Diablo III developers are working to keep these two halves of the economy interwoven, by making gold much less common, and by requiring considerable amounts of it for essential item creation and upgrade purposes.
====The Gold=Economy===
The Diablo 3 team has repeatedly stressed <ref>[http://www.diii.net/blog/comments/bashiok-on-gold-sinks Bashiok forum post] - IncGamers February 8, 2009</ref> their interest in having gold remain a viable game resource. Gold will be much less common in Diablo III than in previous games in the series. Monsters do not drop such huge heaps of gold, and items sell for fairly low amounts, plus players will be breaking down many of their unwanted items in the [[salvage cube]], since [[materials]] for [[crafting]] will likely be more desirable than gold.
::As long as you’ve got a way to get it under control, you know, with DLC or an expansion, make an adjustment. So, having a lot of things for people to spend gold on is really important. Every system that we design, we go, “Oh, how can we spend gold here?” People have asked about a respec system, for example. We will have one. We haven’t designed it yet, but I guarantee you that you’ll have to spend a lot of gold. I can guarantee that because that’s one of the places we’d look at to try and balance the economy. There are a whole bunch of systems like that that we haven’t announced or are in progress. “Will you be able to remove gems from items?” Yes, you will able to and I guarantee you it will cost a lot of gold. Those are part of the ways that you handle and make gold valuable.
 ====The Item Economy===
It's too early to say anything much about the item economy, since there are too many unknowns. Players have no idea about the intended scarcity of high end items, the costs or likely success rate of high end crafting recipes, the quality of items NPCs will sell, etc. All those things will obviously be prime balancing concerns come the beta and then the early days after release, and there's no way to predict how that will all shake out in advance.
The Diablo III developers have said that there will not be hacking and duping in Diablo III, and that they'll be able to apply the lessons they've learned in keeping WoW largely cheat-free. Most fans wish them the best of luck with that, but as successful as hackers have been in ruining the economy of most online RPGs, the [[D3 Team]] clearly has their work cut out for them.
 ==Obtaining Gold in Diablo III==As in the previous games in the series, gold is the only currency in Diablo 3. Unlike many other RPGs, there is no value gradation of precious metals, ala copper, silver, platinum, etc.  Gold is obtained in exchange for selling items to [[NPC]] merchants, as well as found while adventuring. Slain monsters often drop gold, and it can also be found lying in the corners of levels, as well as inside [[objects]] of all types, such as chests, barrels, crates, and more. A new addition in Diablo 3 is the gold sometimes directly rewarded for completing quests.   ==Artisans===
One of the major purposes of [[Artisans]] is to act as a [[gold sink]] and a balancing element of the Diablo III economy. Jay Wilson spoke about that from Gamescom, in August 2010. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-tweakers.net/ Jay Wilson Interview @ Gamescom 2010] - Tweakers.net. August 20, 2010</ref>
That said, I don’t think we’ve made any final determinations on death penalties. Though I wouldn’t expect it to take anything away from the player. Gold, experience, etc.</blue>
 
==Blizzcon 2010 Update==
::We really want to enable player [[trading]], because Diablo has always been a trading game, that’s the focus of it. On that front, we don’t have anything to announce yet but we are working on some systems that are really going to enable it, make it easier for players to trade with one another.
 
==Inventory==
Gold drops from [[monsters]] are deposited into your [[inventory]] by simply walking over or near the gold pile. To drop a specific number of coins, right-click on gold in your character's inventory. Type in the amount of gold that you wish your character to drop, and press the Enter key.
 
==Background==
During the long reign of peace that existed in [[Khanduras]] most towns and cities agreed upon a standard gold coin to use in trade. The [[Church of Zakarum]] has tried to have its own currency accepted as the new standard, but so far it has gained little acceptance. Although it would seem that the minions of the Three would have no use for gold coins, many demons hoard all the wealth that they can find.
 
 
==Gold Value Speculation==
It's unlikely that these are solid pieces of gold, and most likely gold plated pieces of other metals. A farmer would not otherwise afford actual pieces of gold. Another option would be that the mineral gold is significantly more common on Sanctuary than most traditional fantasy settings or our own world.