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Arena

1,124 bytes added, 08:44, 5 July 2011
Arena Gameplay
::The characters were tweaked in some way to give them all roughly equivalent hit points. All had around 850-950 to start with (in the normal game a Barbarian in plain gear would have far more hps than a Wizard or WD of equivalent level, so perhaps the Wiz and WD had lots of trait points in +vitality, as part of the balancing?) I didn’t take note of the character resistances and defense, but they all balanced out fairly well. By that I mean the damage each char took from the spells and skills was fairly close to what those skills listed as damage. You saw the damage constantly, as numbers popped up during combat, and you could always see your own and everyone else's hit points on a bar over their heads. Even the [[Mongrels]] displayed their hit points in that fashion.
 
 
===Entering the Arena===
 
There's no official word on the requirements for Arena combat. Jay Wilson spoke on this in April 2011.[http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]
 
<blue><font color="#FFFFFF">Is there any requirement to enter the Arena? Like reaching a certain level or any other requirement?</font><br><br>Jay Wilson:</b> We actually haven’t made that call yet. It’s very likely that will be, since we’re finding that Arenas, outside of max level, tend to be highly imbalanced in ways we can’t readily fix. But even if there is a requirement for match-made arenas, we probably still allow people to play custom arena games that don’t count against their ratings, and upon those we likely wouldn’t put nearly as many restrictions.
 
So, people who just want to see what their level 20 characters can do in Arenas against other characters, even against higher level characters, we will probably allow that, but we wouldn’t make it official Arena game. The official game, we will structure it a little more. How much so? It reminds to be seen.</blue>