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Hatred

80 bytes added, 04:47, 31 August 2011
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==Developer Quotes==
[[FileImage:Hatred-discipline-watermarkHatred_discipline.jpggif|thumbframe|400pxleft|H/D with tool tips displayedThe Hatred-Discipline bulb.]] 
The basic system was first described in February 2011 during interviews with [[Christian Lichtner]] and [[Jason Bender]].[http://www.gameplanet.co.nz/pc/games/156898.Diablo-III/features/136557.20110218.Diablo-IIIs-Jason-Bender-Christian-Lichtner/page1/]
<blue>We’ve split their kit into the idea of discipline – prepared, deliberate, precise – a character who builds his traps ahead of time and knows every weakness of his enemy and exactly what he has to do to take it out. Then there’s hatred, this almost blind drive – they can’t stop themselves from getting involved which means they’re probably angry at themselves for having that taint and it makes it worse. So they’re obsessed in that way. Their skills match that: They have some very aggressive skills that come out of that hatred school, and they have discipline skills, that deliberate, intentional preparedness.
Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.</blue>
 
[[File:Hatred-discipline-watermark.jpg|thumb|300px|center|H/D with tool tips displayed.]]
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