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Serenity
,updated with official data
<noinclude>
[[File:IconSerenity.jpgpng|left]]'''Serenity''' (formerly named [[Impenetrable Defense]]) is a Spirit Spending [[Monk skill]] enabled unlocked at [[clvl|levelLevel]] 18. The Monk summons a holy shield to protect himself from damage.
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==Background==
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage.
==Skill Effects==
The following is a very quick list. See the [[Serenity rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skills header}}</noinclude>{{Serenity info}}| [[image:IconCrimson.jpg|40px|center|link=Crimson]]| [[Peaceful Repose]]| Heal yourself for {{c_lime|6387-8409}} Life when Serenity is activated.|-| [[image:IconIndigo.jpg|40px|center|link=Skill Design==Indigo]]This | [[skillInstant Kharma]] first appeared | While Serenity is active, {{c_lime|100%}} of all projectiles and melee attacks are reflected back at the attacker.|-| [[BlizzCon 2010image:IconObsidian.jpg|40px|center|link=Obsidian]]| [[Ascension]]| Increases the duration of Serenity to {{c_lime|6. There are currently no visuals available 5}} seconds.|-| [[image:IconGolden.jpg|40px|center|link=Golden]]| [[Tranquility]] | Extends the protective shield and immunity to control impairing effects to allies within {{c_lime|45}} yards for {{c_lime|3}} seconds.|-| [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]| [[Reap What is Sown]] | {{c_lime|90%}} of the skilldamage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to {{c_lime|146}} Holy damage to enemies within {{c_lime|20}} yards.|-<noinclude>|}{{center|Note: Information is based on a level 60 character and no reports on it from demo players. It was revealed in the skill listrank 7 runestones.}}
==Skill Design==
[[Image:Monk_-_Impeneterable_Defense3.jpg|left|thumb|250px|Swinging along...]]Serenity (when it was [[Impenetrable Defense]]) was not needed in the [[BlizzCon 2009 demo]], since the [[Monk]] was quite overpowered in combat. I didn't experiment with his "dodge" ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the "rebounds enemy ranged attacks," but there were zero monster archers and virtually no projectile spell casters in the BlizzCon build.
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
==Development==
'''Serenity''' was first revealed shown (as [[Impenetrable Defense]]) at [[BlizzCon 20102009]] as one of the originals when the [[Monk]]was unveiled. It is the was slightly modified and renamed and updated version of to Serenity in the skill game demo that was presented at [[Impenetrable DefenseBlizzCon 2010]]as a Tier 2 skill.
Skill tiers were removed for the [[July 2011 Press Event]], and Serenity became a level 18 skill.
===Previous Versions===
See [[Impenetrable Defense]] for the original version of this skill.
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==Related Articles==
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==References==
* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] -- IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] -- Diablo III 12th Sep 2011
{{Skill navbox Diablo III|Monk}}
[[category:Monk skills]]
[[category:Active skills]]
</noinclude>