Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Blizzard North

795 bytes added, 20:59, 23 October 2011
no edit summary
==Background==
Blizzard North became part of [[Blizzard Entertainment]] after Blizzard purchased Condor Inc, the game design company created by [[Dave Brevik]], [[Erich Schaefer]], and [[Max Schaefer]], the creators of [[Diablo I]].
 
Blizzard North produced [[Diablo I]], [[Diablo II]], and [[Diablo II: Lord of Destruction]]. After the release of D2X in 2001 they continued working on two unannounced projects, one of them [[Diablo III]].
Delays and problems ensued, the "Big Four" ([[Bill Roper]], plus the three company founders; [[David Brevik]], [[Max Schaefer]], and [[Erich Schaefer]].) left in early 2003 to form [[Flagship Studios]], and Blizzard North ultimately closed in summer 2005, without ever announcing, much less releasing, another game.
Almost all the remaining employees of Blizzard North were offered contracts at Blizzard Irvine, and while some took those jobs, most quit and looked for work at other game developers in the Bay Area.
Almost all the remaining employees of ===Blizzard North were offered contracts at 's Version of Diablo III=== Though Blizzard Irvinehas never made any official comment on the changes to the project during development, some unofficial info surfaced in 2010 and while some took those jobs2011. Screenshots (allegedly) from the Blizzard North version surfaced in February 2011, showing levels set in the High Heavens[http://diablo.incgamers.com/blog/comments/the-first-screenshots-from-blizzard-norths-version-of-diablo-iii/]. A couple of months later, Max Schaefer revealed in a podcast interview[http://www.diablopodcast.com/the-diablo-podcast-episode-one/] that work was underway on Diablo III when he left the company in 2003, most quit and looked that the early plans were for work at other game developers an MMORPG, with a setting similar to that of Diablo II (and not in the Bay AreaHigh Heavens, indicating that design came in after 2003).