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Spirit
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[[Spirit ]] is the [[Monk]]'s [[resource]] in Diablo III. It is generated by using Normal attacks[http://forums.battle.net/thread.html?topicId=27607504970&postId=276049612594&sid=3000#9] and [[combo skills]], and spent by using other skills.
The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various [[resources]] and the one they think is working the best.
==Spirit==
[[File:Spirit.gif|frame|The Spirit bulb.]]
[[Jay Wilson]] revealed Spirit in an interview from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
==Spirit Skills and Passives==
Spirit can be built up using the basic [[Attack]] skill, but it's recommended that players use the Monk's combo skills instead, since they have no cost to use and do a lot more damage, plus other effects. As seen in the Blizzcon 2010 demo, the combo skills added Spirit at a flat rate. For instance, each of the three hits that made up [[Hands of Lightning]] added 3 Spirit to the pool.
The gain per combo use may be modified by other skills, traitspassives, and item bonuses.
* Spirit related [[Monk Passives]]:
** [[The Guardian's Path]]: Spirit generation increased when using two-handed weapons.
** [[Transcendence]]: Every point of Spirit spent heals you.
** [[Chant of Resonance]]: While a [[Mantra]] is active, you gain spirit every second.
** [[Exalted Soul]]: Increases maximum spirit.
** [[Near Death Experience]]: When receiving a fatal blow, you're restored to 35% life and spirit.
==Visualization==
[[File:Spirit1.jpg|thumb|400px|Spirit with tool tip. July 2011.]]
Spirit is displayed in the right side resource globe as a billowing white gas, which builds as the [[Monk]] uses his combo moves. Using spirit [[skill]]s such as [[Seven Sided Strike]] will deplete the built-up spirit.
It looks like a liquid (milk) in still screenshots, but has a billowing, gaseous appearance in the game.