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Spirit

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[[Spirit ]] is the [[Monk]]'s [[resource]] in Diablo III. It is generated by using Normal attacks[http://forums.battle.net/thread.html?topicId=27607504970&postId=276049612594&sid=3000#9] and [[combo skills]], and spent by using other skills.
The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various [[resources]] and the one they think is working the best.
==Spirit==
[[File:Spirit.gif|frame|The Spirit bulb.]]
 
[[Jay Wilson]] revealed Spirit in an interview from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
::'''<blue>Jay Wilson:''' "The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well."</blue>
==Spirit Skills and Traits==
==Spirit Skills and Passives==
Spirit can be built up using the basic [[Attack]] skill, but it's recommended that players use the Monk's combo skills instead, since they have no cost to use and do a lot more damage, plus other effects. As seen in the Blizzcon 2010 demo, the combo skills added Spirit at a flat rate. For instance, each of the three hits that made up [[Hands of Lightning]] added 3 Spirit to the pool.
The gain per combo use may be modified by other skills, traitspassives, and item bonuses.
Here's a listing of all known [[Monk skills]] combos, all of which are subject to change as development continues.* [[Hands of Lightning]] --Combo that deals 3 punches with substantial bonus lightning damage.Generated by: * [[Long Reach]] -- Combo that strikes multiple enemies with greater than [[melee]] range.* Using [[Crippling Wave]] -- Combo that slows and dazes enemies.* [[Dashing Strike]] -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.)* [[Way of the Hundred FistsSkills#Spirit Generator|Spirit Generating]] -- Combo that deals many powerful hits to all enemies in the vicinity.* [[Exploding Palm]] -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death. * [[Sweeping Wind]] -- Combo that hits all nearby enemies multiple timesskills.
Only one of the * Spent by:** Using [[Monk Traits]] seen at Blizzcon 2010 listed any effect on Skills#Spirit, but the Monk's traits were still clearly a work in progress, so there may be more such options in the final game.* [[True Spender|SpiritSpending]] -- Increases Spirit regenerationskills.
* Spirit related [[Monk Passives]]:
** [[The Guardian's Path]]: Spirit generation increased when using two-handed weapons.
** [[Transcendence]]: Every point of Spirit spent heals you.
** [[Chant of Resonance]]: While a [[Mantra]] is active, you gain spirit every second.
** [[Exalted Soul]]: Increases maximum spirit.
** [[Near Death Experience]]: When receiving a fatal blow, you're restored to 35% life and spirit.
==Visualization==
 
[[File:Spirit1.jpg|thumb|400px|Spirit with tool tip. July 2011.]]
Spirit is displayed in the right side resource globe as a billowing white gas, which builds as the [[Monk]] uses his combo moves. Using spirit [[skill]]s such as [[Seven Sided Strike]] will deplete the built-up spirit.
It looks like a liquid (milk) in still screenshots, but has a billowing, gaseous appearance in the game.
 
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