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Corpse Spiders

1,317 bytes added, 04:22, 24 March 2012
beta patch 15 update
[[File:IconCorpseSpiders.png|left]]
[[File:Carrion_Spiders.png|thumb|200px|right|Spiders on the prowl.]]'''Corpse Spiders''' is a Physical Realm Primary [[Witch Doctor skill]] unlocked at [[clvl|level]] 73. It summons The [[Witch Doctor]] tosses a rotting zombie corpse small jar from which spiders swarm out, which attack pouncing on nearby enemies.
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==Background==
[[File:Carrion_Spiders.png|thumb|200px|right|Corpse Spiders in action]]The Witch Doctor summons throws a defiled [[Zombie]] who vomits up jar that breaks and releases spiders that attack nearby [[monster]]s.
==Skillrune Skill Rune Effects==The following is a very quick listsummary. See the [[Corpse Spiders rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Corpse Spiders</skill>
This [[skill]] was initially called ''Spider Totem''. In the earliest version it summoned three large spiders from the earth wherever the Witch Doctor targeted the spell. They swarmed over nearby enemies, dealing poison damage.
During development in 2009 this skill was changed to Corpse Spiders, and the summon now pulled a Zombie partially out of the earth, from which the spiders burst (or were vomited) forth.
[[Image:Carrion_Spiders.png|thumb|left|Carrion Spiders being summoned.]]
 
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==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any of provide a benefit to Poison Dart:{{Passive skills header}}{{Witch Doctor Passive Pierce the [[passive skill]]s are yet known. Veil}}{{Witch Doctor Passive Fetish Sycophants}}
==Development==
[[Image:Spider_Totem.png|right|thumb|250px|The old Spider Totem Spell.]][[Image:Carrion_Spiders.png|right|thumb|250px|The old Carrion Spiders Spell.]]
'''Corpse Spiders''' was first revealed during [[BlizzCon 2008]]; it was originally known as [[Spider Totem]] (later [[Spider Statue]]) and was on the [[Plague Skill Tree]] (itself later renamed to [[Zombie Skill Tree]]). It worked like a trap (the {{iw|Assassin Assassin}} skills from [[Diablo II]]) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders would emerge, and swarm over nearby monsters, dealing poison damage.
During BlizzCon 2009's [[BlizzCon_2009_Panel:_Diablo_3_Heroes_and_Monsters|Heroes and Monsters panel]], the development team discussed the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that.
For [[BlizzCon 2010]], the name was changed (once again) to Corpse Spiders. Although available in the gameplay demo, it wasn't one of the Witch Doctor's starting skills.
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Corpse Spiders became a level 7 skill.The skill's mechanics were also changed when the name was changed, from a zombie that vomits spiders to a simple glass jar that is thrown at monsters and releases spiders upon impact. [[Flux]] was not impressed:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
<blockquote>''Whatever the delivery system, this one is fairly ineffective. The concept seems to be that this is a DoT spell that deals Physical damage instead of poison or fire or whatever is the ghost damage Haunt deals (Arcane). Unfortunately, there’s no reason (at least not in the beta) that you’d want to prioritize one type of damage over another, since all you care about is more damage against monsters that have negligible resistances. On that front Corpse Spiders fails, since the damage is very low and the spiders are slow to start delivering it. </blockquote>
 
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Corpse Spiders was classified as a Secondary skill and moved to level 3. It was reclassified as a Primary skill for [[Beta Patch 15]]; while its damage was [[nerf]]ed, its mana cost was also lowered considerably, low enough to make it a [[spammable]] skill.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Corpse Spiders (or [[Spider Totem]], or [[Spider Statue]], or [[Carrion Spiders]]) and other Witch Doctor skills.
 
Image:Diablo_III_Logo.jpg|Skill use 1
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==Related Articles==
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==References==
* [http://diablo.incgamers.com/blog/comments/d3-character-panel-skill-improvements/ BlizzCon 2009 Heroes and Monsters Panel]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two Witch Doctor Beta Skills Mega-report: Part Two] -- IncGamers 1st Oct 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Blizzard's Official Diablo III 13th Sep 2011Site
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