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[[File:IconSpiritWalk.png|left]]
[[File:Spirit-walk3.jpg|thumb|350px|Spirit Walk in action. [[Templar]] in pursuit.]]
'''Spirit Walk''' is a Defensive [[Witch Doctor skill]] unlocked at [[clvl|level]] 16. It's a very useful escape/movement skill, one which lets the Witch Doctor move without being seen or damaged by other players or monsters for several seconds. This can be used to bypass dangerous monsters, and it's essential in the [[Battle Arena]].
This is the Witch Doctor's [[movement ability]].
==Background==
The Witch Doctor enters the spirit realm through a trance, and can move unseen and untouched, passing through enemies, but still grabbing [[health orbs]] while he's there.
==Skill Rune Effects==
{{skill description header}}
<blockquote>''I’ve raved about this one already, but it was really an awesomely useful skill. The Witch Doctor leaves a decoy of himself behind and has several seconds to run free, invisible to everyone. Best of all he can grab health orbs in this mode. He can’t cast other spells though, so no detonating [[Sacrifice]]s. Almost everyone used this to run to safety, and then recast their three Mongrels in some distant corner before returning to the battle.</blockquote>
===Beta===