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Attributes

1,369 bytes removed, 08:59, 7 June 2012
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{{BC}}
'''Attributes''' in [[Diablo III]] consist of '''[[Strength]]''', '''[[Dexterity]]''', '''[[Intelligence]]''', and '''[[Vitality]]'''. See the respective character class pages for [[Barbarian]], [[Witch Doctor]], [[Wizard]], [[Monk]], and the [[Demon Hunter]] for more specific details. Although attributes are automatically-placed in Diablo III, [[passive skills]] and the ability to [[socket]] very high level [[gems]] should allow for as much or more character variety as was possible in [[Diablo II]], where attributes could be placed wherever a player desired.
Thus at level 60, each point of vitality adds 35 life.
==Willpower==Willpower was formally the The Diablo 3 beta had a fifth attributenamed willpower, but was removed from the game at some point late 2010. It likely did not interact well with the varied class resources in Diablo III, and you can see the official description below: [[Willpower]] governed the amount of [[resource]] a character has.<br>'''Each point of Willpower gave:'''*Varies greatly bases on each [[Classes|class]] and its specific [[resource]]. As of the beta build there remain numerous item modifiers that refer to "will" that may or may not be removed in the final game.  ===Character Window Display===The character sheet in Diablo III is greatly improved and evolved from that which was seen in Diablo I or Diablo II. It's more visual, with color coding and the important numbers a larger size. There is also a pop out side view window that displays virtually every character stat a player could want to track, including things like gold and magic find %, attacks per second, critical hit chance, damage reduction, and much moreno longer exists
==Core Attribute Changes==