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Talk:Attributes

200 bytes added, 08:39, 10 June 2012
Vitality
If player level < 35 (10 life per vitality.): X = V*10 + 40L*4 + 36
If player level ≥ 35 (level - 25 life per vitality.): X = V*(L-25) + (L-25)^2 *4 + 4036
haven't tested this extensivelyThus at level 60, but seems to workeach point of vitality adds 35 life. This does not including 40 base life at level 1 at +4 life per level.  Turns out my first attempt using a square function of the level failed, was a coincidence with my character being level 37. [[User:LagitusMaximus|LagitusMaximus]] 0910:4439, 10 June 2012 (CEST)