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Elite

3,240 bytes added, 17:30, 11 June 2012
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"An ''Elite" refers to '' is a third tier of higher quality items in Diablo II. * <u>There are no exceptional or elite item types monster type in Diablo III.</u>
* ''Were you looking for [[Elite_(Items)|information about elite items]]?
==Overview==[[ExceptionalImage:Elite_tracking.jpg|left|thumb|250px|Elite kills tracked in a player's armory.]] and Elite items monsters are identical to normal items of every type, except that any monster which have special attributes not normally found on their base stats are raised across the boardtype. [[EliteChampions]] items, added in D2XRares, form and also [[Superunique]] monsters are all considered "elite". The term is a third tier of every type categorical definition which interplays into some of the gameplay systems. As an example, some [[item, and ]] [[modifiers]] increase damage to elite monsters by a specific percent. Elite kills are found tracked in late Nightmare the player's [[armory]] as well as [[achievements]] for killing a specific number and then throughout Helltype of elites.
The creation of Exceptional and Elite items allowed the game designers to effectively double, and then triple, the number of base items in the game, and since there were unique items of every type, plus numerous [[item sets]] that included exceptional and elite items, the item game was hugely extended. ===Nephalem Valor===
Once a player reaches level 60, they are granted a [[buff]] called [[Nephalem Valor]]. In brief, this buff is received whenever a player kills a rare or champion elite pack, and it grants them passive bonuses to [[Magic Find]] and [[Gold Find]]. This buff stacks up to five times. When the player has a the buff on, they will receive more loot from [[quest]] boss [[superuniques]]. The amount of which is determined by how many valor stacks the player has accumulated. The buff lasts for thirty minutes, and is refreshed upon killing an elite pack, and killing elites for the buff comprises the [[end game]] in Diablo III.
==Diablo III=Special Attributes===[[Image:Elite_health.jpg|right|thumb|325px|Elite packs have variable health.]]Elites have special attributes which are called [[Boss Modifiers]]. Note that for [[Superunique]] types, these modifiers are not shown, although with champions and rare elites, the special attributes will be visible underneath the monster's nameplate at the top of the screen.
Diablo III does not include exceptional or The type and amount of modifiers an elite items. As a result there are many more base item types, but they can have larger differences between themwill vary by difficulty and [[mlvl]]. For instanceAn example of this is the [[knockback]] modifier, there were 16 base types of body armor which is present starting with mlvl 4 in Diablo III, making for 48 different types when exceptional and elite versions were includednormal difficulty. As a resultthe player reaches higher difficulties, more modifiers will be available to elites, the difference in their potential defense and other stats was very slight. In Diablo III there are only 18 types as long as amount of body armor in the entire game, rather than 48 in Diablo IImodifiers an elite can spawn with.
As a result there In normal difficulty, an elite can spawn with one boss modifier (although superuniques, covered below, are clear and impactful differences between each tier of body armor (and other types of armor and weaponsan exception to that rule). In Nightmare they can spawn with two modifiers, which should enable players to differentiate between them more clearly than was possible three in Diablo IIHell, where item stats from one level to the next often overlapped quite a bitand finally four in [[Inferno]].
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==Elite Types==
There are three types of elite monsters in Diablo III.<br>===Superunique===[[Image:Superunique_chiltara.jpg|left|thumb|225px|Chiltara, a superunique.]]Superunique monsters have their name displayed in purple. They vary drastically from the other forms of elites in a few ways.Superunique monsters have fixed spawn locations, but they normally have a low chance to spawn (unless they are quest-related superuniques such as the [[Skeleton King]]). They do not come in packs, have set boss modifiers, and also do not count towards a stack of nephalem valor. ''Set modifers'' means that superuniques cannot take on a larger number of modifiers in subsequent difficulties. If a superunique spawns with only [[mortar]], as an example, it will spawn in inferno difficulty with only mortar as well. Their modifiers are native and static. For this reason, superuniques tend to be much less deadly than their rare or champion counterparts.All quest monsters, including [[Diablo II Item Example]], are considered superunique.<br><br><br><br><br><br><br><br><br>===Rare===[[Image:Elite_rare_pack.jpg|right|thumb|225px|A rare elite pack.]]Elite rares have their name displayed in yellow. Rares differ from champions and superuniques in that there is one "boss" monsters who has more health and deals more damage than their minions, and there are also certain modifiers which can only spawn on rare-type enemies, such as [[horde]] or [[illusionist]].It is often the case that the "boss" monster in a rare pack has special properties that the minions do not share, due to concerns of game balance in higher difficulty levels. As an example, in a rare pack, only the boss will be able to be harmed with the [[Invulnerable Minions]] modifier, and only the boss will be able to use the [[jailer]] ability.Rare monsters count towards the nephalem valor buff, but only the boss kill counts. The minions do not refresh a valor stack.<br><br><br><br><br><br><br>===Champion===[[Image:Elite_champion_pack.jpg|left|thumb|225px|A champion elite pack.]]Similar to rare elites, champions have some specific modifiers like [[Health Link]] and [[Fire Chains]]. A champion's name appears in blue, and in addition their models and textures also have a bright blue glow to them to separate them from the rest of the monsters. Champion packs usually revolve around mechanics such as fire chains which require the monsters to work in tandem, as a team, to attempt to kill the player. There is no "boss" monster in a champion pack.Champion monsters count towards the nephalem valor buff, but only once all of the champions have been killed.<br><br><br><br><br><br><br><br><br>==Spawn Locations==
For It is worth noting that there are set locations for an elite to spawn, whether it is a rare, champion, or superunique. However, D3 has no internal rules on how many spawn points can actually spawn an elite pack, which lends much, much more danger to certain areas than others.As an example, here are shown in the normal, exceptionalimage below, and it isn't uncommon to spawn two different elite versions packs in one small area within the [[Halls of the lowest quality armor Agony]]. The image depicts a rare cultist pack spawn in Diablo IIaddition to a champion berserker spawn. Every item in Also, the mid-western side of the game has 3 such versions[[Desolate Sands]] zone is particularly deadly, with appropriately increased stats three or more elite packs spawning at once not being an uncommon sight.[[Image:Elite_spawn_multiple.jpg|center|thumb|350px|A double spawn in Inferno difficulty, and requirementsthe inevitable result.]]
{| width="100%"
! width="10%" | Item
! width="15%" | Item Name
! width="25%" | Properties
! Misc Stats
|-
| class="red" | [[File:D2-Armor-quilted.gif]]
| '''Quilted Armor'''<br>
| 8-11 Defense<br> 20 Durability<br> 12 Str Required<br> Item Level: 1<br> Clvl Req: None
| Light Armor<br> No Stamina Drain<br> No Speed Loss<br> Max Sockets:<br> Norm/NM/Hell: 2
|-
| class="red" | [[File:D2-Armor-quilted.gif]]
| '''Ghost Armor'''<br>
| 102-117 Defense<br> 20 Durability<br> 38 Str Required<br> Item Level: 34<br> Clvl Req: 20
| Light Armor<br> No Stamina Drain<br> No Speed Loss<br> Max Sockets: <br> Norm/NM/Hell: 2
|-
| class="red" | [[File:D2-Armor-quilted.gif]]
| '''Dusk Shroud'''<br>
| 361-467 Defense<br> 20 Durability<br> Str Req: 77<br> Item Level: 65 <br> Clvl Req: 49
| Light Armor<br> No Stamina Drain<br> No Speed Loss<br> Max Sockets:<br> NM: 3, Hell: 4*
|}
 [[Category:Basics]][[Category:Gameplay]][[categoryCategory:itemsMonsters]][[categoryCategory:referenceReference]]
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