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Elite
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* ''Were you looking for [[Elite_(Items)|information about elite items]]?
==Overview==[[ExceptionalImage:Elite_tracking.jpg|left|thumb|250px|Elite kills tracked in a player's armory.]] and Elite items monsters are identical to normal items of every type, except that any monster which have special attributes not normally found on their base stats are raised across the boardtype. [[EliteChampions]] items, added in D2XRares, form and also [[Superunique]] monsters are all considered "elite". The term is a third tier of every type categorical definition which interplays into some of the gameplay systems. As an example, some [[item, and ]] [[modifiers]] increase damage to elite monsters by a specific percent. Elite kills are found tracked in late Nightmare the player's [[armory]] as well as [[achievements]] for killing a specific number and then throughout Helltype of elites.
Once a player reaches level 60, they are granted a [[buff]] called [[Nephalem Valor]]. In brief, this buff is received whenever a player kills a rare or champion elite pack, and it grants them passive bonuses to [[Magic Find]] and [[Gold Find]]. This buff stacks up to five times. When the player has a the buff on, they will receive more loot from [[quest]] boss [[superuniques]]. The amount of which is determined by how many valor stacks the player has accumulated. The buff lasts for thirty minutes, and is refreshed upon killing an elite pack, and killing elites for the buff comprises the [[end game]] in Diablo III.
==Diablo III=Special Attributes===[[Image:Elite_health.jpg|right|thumb|325px|Elite packs have variable health.]]Elites have special attributes which are called [[Boss Modifiers]]. Note that for [[Superunique]] types, these modifiers are not shown, although with champions and rare elites, the special attributes will be visible underneath the monster's nameplate at the top of the screen.
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==Elite Types==
There are three types of elite monsters in Diablo III.<br>===Superunique===[[Image:Superunique_chiltara.jpg|left|thumb|225px|Chiltara, a superunique.]]Superunique monsters have their name displayed in purple. They vary drastically from the other forms of elites in a few ways.Superunique monsters have fixed spawn locations, but they normally have a low chance to spawn (unless they are quest-related superuniques such as the [[Skeleton King]]). They do not come in packs, have set boss modifiers, and also do not count towards a stack of nephalem valor. ''Set modifers'' means that superuniques cannot take on a larger number of modifiers in subsequent difficulties. If a superunique spawns with only [[mortar]], as an example, it will spawn in inferno difficulty with only mortar as well. Their modifiers are native and static. For this reason, superuniques tend to be much less deadly than their rare or champion counterparts.All quest monsters, including [[Diablo II Item Example]], are considered superunique.<br><br><br><br><br><br><br><br><br>===Rare===[[Image:Elite_rare_pack.jpg|right|thumb|225px|A rare elite pack.]]Elite rares have their name displayed in yellow. Rares differ from champions and superuniques in that there is one "boss" monsters who has more health and deals more damage than their minions, and there are also certain modifiers which can only spawn on rare-type enemies, such as [[horde]] or [[illusionist]].It is often the case that the "boss" monster in a rare pack has special properties that the minions do not share, due to concerns of game balance in higher difficulty levels. As an example, in a rare pack, only the boss will be able to be harmed with the [[Invulnerable Minions]] modifier, and only the boss will be able to use the [[jailer]] ability.Rare monsters count towards the nephalem valor buff, but only the boss kill counts. The minions do not refresh a valor stack.<br><br><br><br><br><br><br>===Champion===[[Image:Elite_champion_pack.jpg|left|thumb|225px|A champion elite pack.]]Similar to rare elites, champions have some specific modifiers like [[Health Link]] and [[Fire Chains]]. A champion's name appears in blue, and in addition their models and textures also have a bright blue glow to them to separate them from the rest of the monsters. Champion packs usually revolve around mechanics such as fire chains which require the monsters to work in tandem, as a team, to attempt to kill the player. There is no "boss" monster in a champion pack.Champion monsters count towards the nephalem valor buff, but only once all of the champions have been killed.<br><br><br><br><br><br><br><br><br>==Spawn Locations==
[[Category:Basics]][[Category:Gameplay]][[categoryCategory:itemsMonsters]][[categoryCategory:referenceReference]]