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The role of '''potions ''' in [[Diablo III ]] is not yet determined. There are health [[life]] and [[mana ]] potions, but no rejuvenation potions have yet been seen or mentioned by the [[D3 Team]]. It's not known if there will be other potions such as antidotes, thawing potions, or offensive potions to throw at monsters[[monster]]s.
==Potions and Game Balance==
One of the [[D3 Team]]'s main design goals in [[Diablo III]] is to make the game more consistently difficult, or at least challenging. Towards that end, they are going to greatly de-emphasize the role of potions in the game, and force players to obtain [[heal]]ing from [[health globes]]. It's not known if [[NPC]]s will sell potions, or if they will only sell them in limited quantities, but however they are obtained, potions will be less beneficial and less common than they were in [[Diablo II]].
==Potions in PvP==
Players have asked how potions will be handled in [[PvP]] play in [[Diablo III]]. This question is not one the [[D3 Team]] can answer very accurately yet, since they've not begun to work on balancing PvP play. However, [[Jay Wilson]] was still willing to answer the question during a Q&A session [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/] at [[BlizzCon 2008]].
==Elixirs==
There are [[elixirselixir]] s in Diablo III. So far [[Strength ]] and [[Dexterity ]] elixirs have been seen. As of Blizzcon [[BlizzCon 2008]], these provided a temporary, 300 second bonus to that one attribute.