'''[[File:Nighmarish.jpg|thumb|400px|A Monk running scared.]][[Nightmarish''' ]] is a [[boss modifierBoss Modifier]] found on Champions, Bosses, and their minions in Diablo III. When a boss with this ability hits your hero or pet, there is a percent chance that that target will be inflicted with the [[DiabloHorrify]] IIIeffect and will turn and run away from the inflicting monster. This There is no added damage or any other debuff from the attack; the danger comes from a loss of control of your character, and the possibility that they will run into something very dangerous; a cluster of enemies, or another utility modifier that allows the damaging boss to cast the effect, such as [[Witch DoctorMolten]]'s , [[HorrifyArcane Enchanted]] , [[spellPlagued]], which sends etc. '''Nightmarish'''* '''Monster Level Minimum: '''2* '''Available to: '''Champions, Bosses, and Boss minions.* '''Damage Type: '''N/A.* '''Additional Resistances: '''None. ==Strategy== The only way to avoid the Nightmarish effect is not to get hit by bosses with that property. This can be tricky. The modifier is most often inflicted by ranged attackers, since their projectiles are harder to avoid than more damaging melee strikes. Ranged Nightmarish is also less dangerous, since the player enemy is usually at a distance, and your running around in random directions direction will take you away from the enemy. The real danger of Nightmarish is when enemies are nearby when it hits, rendering your character helpless -- unable to attack or use any skills -- for a short the duration under the . This can be deadly against hard hitting melee attackers, especially when dangerous [[fearAoE]] effectboss effects are in the vicinity. While, like The most annoying ranged attacking Nightmarish boss is the [[fastSand Wasp]] modifier, it isn't very dangerous on its ownsince their streams of tiny bugs are hard to avoid. Other ranged attackers such as Skeletal Archers are just annoying, it has the potential as they can keep Horrifying your character to run away while you desperately try to scale charge in effectiveness with other boss mods such to finish them off at close range. ==Media== The Nightmarish effect is marked by a small screaming skull over the target's head, exactly as inflicted by the Witch Doctor's [[moltenHorrify]]skill. There is no visual indication on the boss that they have the ability, other than in their tooltip hover text. <gallery>File:Boss-nightmarish1.jpg|Skeleton boss pack.File:Boss-nightmarish2.jpg|Barbarian runs.</gallery>
[[File:Nighmarish.jpg|400px]]