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→Diablo III sound and music
:'''"When you go into a Diablo game, you need to feel it and the sound is a huge part of how you perceive the game.'''
:'''Mood of the game is very important from an audio standpoint – it’s everything. It has to be in an environment that just feels lush and cool and dark and dirty and dank and *smelly*. It’s gotta stink. The audio has to smell bad.'''
:'''I like every game that I work on to have its own signature sound and, really, the only way to do that is to go out and create the material for that specific title. Fortunately, Blizzard allows us to go out into the desert and light stuff on fire.''' :'''That’s an interesting method that we’ve used over the years and I’m still perfecting it, and occasionally it goes wrong and it doesn’t work out. But, the camera is always rolling tape when it does happen."'''
:That’s an interesting method that we’ve used over the years and I’m still perfecting it, and occasionally it goes wrong and it doesn’t work out. But, the camera is always rolling tape when it does happen."
===Adventures in capturing the sound for Diablo III===