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Paragon
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Paragon Levels were added to Diablo III in the [[v1.0.4 patch ]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]
[[File:Paragon-levellevels-1avatars.jpg|thumb|400px350px|Paragon Level onelevel avatar upgrades.]]The Paragon Levels system is an [[end game]] feature. These levels are accessed once a character reaches the maximum level of 60. Additional experience gained from that point onwards adds to monster kills or [[kill spree]] bonuses counts towards the Paragon levels. There are 100 paragon levels, and each level up rewards a character with the same [[attribute]] bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats), plus a passive bonus of 3% to [[Magic Find]] and [[Gold Find]].
==Magic Find Changes== Other game changes were made with the Paragon system, chiefly to Magic Find and Gold Find. The maximum value for those properties was capped at 300% (not including [[Nephalem Valor]] stacks). Thus a character at Paragon Level 50 would have 150% passive bonus to their MF/GF, and would need only 150% more from equipment to max out their bonus. Further, a character who reached the maximum Paragon level 100 has 300% Magic Find/Gold Find inherently, and up to 375% with 5 stacks of Nephalem Valor, thus would gain '''''zero''''' additional bonus from equipment that provides bonuses to those stats. This system enables characters to cease wearing equipment for Magic Find gain as they level up, and focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2]
==Official Details==
Quoted from the [[patch v1.04 ]] official notes.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]
<blue>
* In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
* Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
* Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
* Magic Find is no longer averaged among all players in a multiplayer game</blue>
[[File:Paragon-level-1.jpg|thumb|400px|Paragon Level one achieved.]]
Though the total experience needed is considerable, it was just two weeks before the first character reached Paragon level 100. The winner was a group-played Barbarian named Alkaizer, who dinged to the top on September 6, 2012.[http://diablo.incgamers.com/blog/comments/soon-worlds-first-paragon-level-99]
Though one group of players was able to power up to it in just two weeks, most players will require months or years. Gaining Paragon Level 100 requires vastly more experience than leveling a character from 1 to 60 in the first place. More experience is required to gain Paragon Level 3 than to go from level 1-60 with a new character.
A basic table showing the 1-100 level experience requirements. The figures show how much experience is required to gain the next Paragon level, not the cumulative total.
[[File:Paragon-levels-exp-chart.jpg|center|Increasing experience required to gain each Paragon level.]]
A handy pie chart showing giving a proportional view of the total Paragon Level experience was gain, created by Sexton.[http://www.diablofans.com/topic/66318-paragon-level-chart/]
[[File:Paragon-levels-exp-pie-chart.png|center|thumb|800px|Paragon levels on a pie chart.]]