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Level

1,234 bytes added, 20:13, 9 November 2012
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==Levels==
'''Levels''' are the discrete areas your hero explores as he or she works their way through the land of [[Sanctuary]], in [[Diablo III]]. A level is demarcated by being named on the mini map while clearing it. Known levels from the [[WWI 2008]] movie include the [[Forgotten Tombs]] and the [[Leoric Highlands]]. Known levels from the [[BlizzCon 2009]] demo include [[Alcarnus]] and [[Stinging Winds]].
* Here you '''Levels''' is a generic term used for areas within Diablo III. A level is demarcated by being named on the mini map while clearing it. Levels can find refer to areas such as [[Fields of Slaughter]] or a dungeon such as [[The Keep Depths]].  ==Variety== Across the four acts most 'levels' have a unique theme. Some dungeons look very similar. It's difficult to make one stone built dungeon look a whole lot different from the next. '''[[Act I]]''' - Is a mixture of grasslands, moors, heaths and marsh type areas. Below the ground it's caves, caverns and multiple floors of dungeons below manors, cathedrals and temples. The town here is [[Tristram]] which sits next to a full list river. '''[[Act II]]''' - Is largely an arid desert landscape however small parts of it are an oasis. Below the ground you will find sewers and ancient temples. The city is [[:Category:Levels|Diablo Caldeum]] and more fighting goes on here than in Act I's Tristram in the city itself and its Palace. '''[[Act III levels]]''' - Is mostly tundra and military structures taking you below ground to strongholds, barracks, and supply stores. Also the famous [[Arreat Crater]] which spirals deep into the ground towards Hell. The town, such as it is in this area, is [[Bastion's Keep]], a military stronghold. '''[[Act IV]]''' - Is otherwordly and takes you to the [[High Heavens]]. No outside areas as you have known them in the previous acts but rather a heavenly palace which eventually turns more hellish the closer to Diablo you get. There is no town in this act.  
==Randomized vs. Pre-designed==
[[Image:BlizzCon_2009_demo_map.jpg|thumb|right|200px|Map layout of the [[BlizzCon 2009]] demo part of [[Act II]] in [[Diablo III]].]]One big change in Diablo 3 vs. Diablo 2 is the fact that most surface Surface areas in Diablo 3 will be are non-random in their general layout. There will are still be some randomized elements on the surface; but the general shapes of the levels will does not vary from game to game.  Dungeons are a lot more random in their layout adopting more of a bolt-on approach where different segments appear in different configurations. Some smaller dungeons are the same each time such as [[Leoric's Passage]] and [[Crypt of the Ancients]] for example.    This concept was explained by Diablo 3 Community Manager Bashiok in July 2009. [http://diablo.incgamers.com/blog/comments/bashiok-on-random-dungeon-levels/]
<blue>Randomized levels can indeed create a very generic feeling if not done well. We’re working really hard to ensure that doesn’t happen though. It’s actually one of the reasons why our exterior layouts aren’t randomized. It’s extremely difficult to have wide open areas be randomized as well as interesting. Instead we have static exterior zones where the roads, towns, and edges are always in the same place. To keep some bits of random in there though we have a bunch of small, medium, and large pieces cut out of them. In those cut out pieces the game can then place the randomized “adventure” sets. They could be artistic in nature (a fountain, an abandoned cart), they could spawn extra enemies, or they could spawn quests.
==Media==
<gallery>
[[Image:BlizzCon_2009_demo_map.jpg|Map layout of [[BlizzCon 2009]] demo part]]
</gallery>
{{Level Location navbox|Act 1|Dungeons}}
[[Category:Reference]]
[[Category:Basics]]