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The Broken Blade

26 bytes added, 00:53, 13 November 2012
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Take the [[Waypoint]] in [[Tristram]] to the [[Fields of Misery]]. Leah will accompany you. The yellow arrow on the minimap will guide you to the northeast of the Fields of Misery and the [[Drowned Temple]].
You'll reach a [[Checkpoint]] as you approach the slope up to Just before reaching the [[The Old Mill]]. Just before reaching the Mill you will be approached by the [[Scoundrel]] who will ask you to help him rescue his friend ([[Sasha]]) who thieves are trying to kill and take a relic from. Once you have killed the thieves [[Nigel Cutthroat]] will appear. Kill him to complete this part.
At this point Sasha will give the relic to the Scoundrel who asks to join you. Lead him to the waypoint to the north at which point you may take him as your follower if you wish. Another Checkpoint.
Nearby the Waypoint is [[Alaric]] the guardian of the temple. He will raise a bridge for you to cross to the [[Festering Woods]]. Just over this bridge you'll cross another [[Checkpoint]]. Alaric wants you to retrieve the [http://diablonut.incgamers.com/item/beacon-of-honor Beacon of Honor] from the [[Warrior's Nest]] and the [http://diablonut.incgamers.com/item/beacon-of-light Beacon of Light] from the [[Crypt of the Ancients]].
The entrances to both of these are round about the same place every time in the [[Festering Woods]] ([[Festering_Woods_map|map]]). Those dungeons are small and it's easy to retrieve both Beacons. Just inside the entrances to both of these dungeons you'll get a Checkpoint.
Once retrieved head back to Alaric and place the Beacons on the pedestals nearby him. You'll get another Checkpoint as you head back towards Alaric. With the Beacons placed the entrance down to the [[Drowned Temple]] behind Alaric will open.
Not far into the temple you'll have to fight one champion [[Ezek the Prophet]] and then three unique monsters [[Karel]], [[Larel]] and [[Moek]]. All are melee attackers, however, they do summon skeletal archers regularly during the encounter. You'll get another Checkpoint after killing them. Speak again with Alaric.
He'll open the way to meet [[Maghda]]. She sets about half a dozen [[Dark Zealot]]s on you and once they are dead she will disappear leaving the glowing sword shard behind, which you take to [[The Stranger]] in [[Tristram]]. You'll get a Checkpoint after grabbing the shard and also after returning to Tristram with it.
You then head to [[Wortham]] by using the Ferry positioned on the western edge of Tristram on a new quest - [[The Doom in Wortham]]
{|
|
*Go to the [[Drowned Temple]].'''<nowiki>*</nowiki>'''
*Follow the [[Scoundrel]].
*Talk to the [[Brigand]]s.
*Kill the Brigands.
*Speak with the Scoundrel.
*Take the Scoundrel north to the waypoint.'''<nowiki>*</nowiki>'''
*Talk to [[Alaric]].
*Go tot he to the [[Festering Woods]].'''<nowiki>*</nowiki>'''*Retrieve the Beacon of Light from the [[Crypt of the Ancients]].'''<nowiki>*</nowiki>'''
|
*Retrieve the Beacon of Honor from the [[Warrior's Rest]].'''<nowiki>*</nowiki>'''
*Place the Beacons on the Pedestals.
*Enter the [[Drowned Temple]].'''<nowiki>*</nowiki>'''
*Explore the Temple.
*Kill [[Ezek the Prophet]] and the skeletons.'''<nowiki>*</nowiki>'''
*Talk to Alaric in the Drowned Temple.
*Secure the Glowing Sword Shard.
*Retrun Return the Glow Sword Shard to [[New Tristram]].'''<nowiki>*</nowiki>'''
|}
'''<nowiki>*</nowiki>''' [[Checkpoint]] reached around this stage in the quest. This means you can quit out and '''Resume''' your game at a later date and begin at this point - in effect it's a Save Game point.
{{achievement header}}<achievement type="single">The Last of the Horadrim</achievement>
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